DeeVee, I think turning up your brush size, and turning down your ZIntensity might be profitable…
Thank you SC. I intend to work with it until I am satisfied. I get the colour I want but the effects on the water still presents a bit of a problem. I will try your suggestions and report back to you.
I tried to make the ripples as in the example by Zoid, but I’m not understanding something because I didn’t get ripples although I did get something that looked like water. In the picture, it looks like Zoid started with a cube, so that’s what I did. Then I adjusted the graph to match his and added noise. But I didn’t get any ripple, however when I use the move tool and distort the cube it starts to look like water. It does come to a point though in the middle and I can’t seem to eliminate that. So what am I missing? I’ll bet Zoid didn’t use a cube. Thanks.
Kevin
Hi Kevin,
I’m sorry if my example gave you problems, and you’re right, I didn’t really mean to use a cube. I did use one for my graphic because I liked the way it looked like a big slice of Jell-O, but using a plane is fine. There are a few inconsistencies in my tut. that I’d like to take the opportunity to clear up. First, you can start with a plane and increase the H-div and V-div to the max for best results. Secondly, this is a modeling technique so you should be in edit mode. Also, my graphic shows the object in edit>draw mode, when it should be in move mode. Here is a more appropriate visual image.
If you are getting sharp peaks in the middle it’s probably because the right side of your transform graph is too high. If you post an image I could probably help more and I’d also like to see what you’re doing. Thanks for being so observant