ZBrushCentral

Vichar's Sketchbook

clay Render lineup.

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Hello ZB friends!!,
This is my new series of digital clay portrait study called “known face and unknown feeling”
it’s likens study in digital clay,I´have done in my spare time.All done in Z Brush and render in Key shot and final comp in Photoshop.

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Raw sculpt images form z brush.

Ian McKellen_clay_zbrush_01.jpg

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Ian McKellen_clay_zbrush_01.jpg

clay Render lineup.

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Really great stuff, thought I was looking at actual clay for a second :slight_smile:

Gregie_Thanks for appreciation and encouraging comment it means a lot to me .:slight_smile:

I had the privilege of being part of the beta testing Zbrush 2018. It was a thrilling and delightfully experience .Thank you Pixologic for this wonderful opportunity.
sharing my model i created during the beta test .

Sphere Challenge using new Sculptris Pro feature in Zbrush 2018.

<b>For 3d view please click the link below</b>>>>>>

http://sketchfab.com/models/6032f6d19d2d46ca960fe90388c09441

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This is my latest beta experiment called "Z terrain"All done in Z Brush 2018 and render in Key shot and final comp in Photoshop
The new Sculptris Plus+ is so use full and so fast to create complex environment with essay to handle and not to worry about getting dense and heavy file . As an artist you will be only focusing on art and enjoying the process of creation.
the idea behind is to create fast terrain in zbrush so that artist can produce quick terrain form start to end in zbrush. Sculptris Plus also helps to optimize and same time they can add detail based on action or camera.

Z terrain.jpg

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  • First step i used some random area map form google and converted to black and wight image. you can use height map form google to get nice terrain.
  • Second step i created base plane form light box brush3d template .Because it can be subdivided many times it can go to very high density so i prefer this plane as base.
  • Third step i scaled the plane to fit the image of terrain,with surface noise i got the image project on the plane and with low intensity drooped on the plane.
  • Fourth step i used deformer to get an interesting and unique shape for next stage .this stage is important because you will set the look of the terrain so spent some time .
  • Fifth step once again used noise maker but this time i only used noise by mask option and inverted the mask and used snakehook 2 brush with Sculptris Plus+ to get the desire shape and detail on specific area of the map ,this tool gives you control also you can enhance according to your requirement or to camera.
  • sixth step i used latest Sculptris Plus+ smooth to optimize my geometry and add more detail in areas were it is required more. Sculptris Plus+ smooth it gave me more control over the sculpt.
  • seventh step i masked the water area and extracted and sculpted on top of it
  • eighth step i used nano mesh to create pebbles and for quick placement .
i used zsper AND Sculptris Plus+ for trees and fibermesh for grass and snakehook 2 brush for root and imm cloud for rocks, rendered in key-shot i used tile-able texture in key shot for tree barks and finally composed in Photoshop.

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Balance Of Z & S

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  • First step i started from z-spear and sculpted the hole model with Sculptris Plus+Smooth mode ,in this process i had fun sculpting .
  • Second step i created base Fiber mesh spear and dynamesh and used snake hook (2) brush and played with the shape and use geometry mirror and weld oppression in all axis(xyz) to get this desire result, for s logo i did an Boolean operation.
  • Third step i created z brush logo .
  • Fourth step Finally rendered in key-shot and composed in Photoshop.

The Art Of Z Meditation

using different combination of Sculptris Plus+Smooth with fiber mesh ,new smooth deformer and project primitive.All done in Z Brush and render in Key-shot. I have not done any major photo edit only blurred at the edge of the image and made a bit warmer colour in Photoshop.

The Art Of Z Meditation.jpg

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  • First step i sculpted a quick and rough base model using Dynamesh.
  • Second step i created base Fiber mesh for Boolean (-).
  • Third step with spiral brush and twisted the fibers and duplicated and made a ball shape.
  • Fourth step Did Boolean option .
  • Fifth step i created two variation of geometry for the negative space and combined and used Sculptris Plus+Smooth to separate Parts to get some good shape .
  • sixth step i used latest smooth deformer and smooth, It gave me control over the smooth know i can play with my smooth also with this latest version.
  • seventh step i used project primitive deformer to create back aura.
  • eighth step i used deformer to bend so that i get some unique light feel while rendering.
Finally rendered in key-shot and composed in Photoshop.

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Love this piece.

Superb sculpting and fascinating creative explorations:+1:
Booleans with fibermesh - love it, image projection with surface noise and snakehook2 - yeah baby!!:+1:

Truly Inspiring Art.

gabo1991:Thank you very much. I am glad you liked it. .:+1:small_orange_diamond:)

boozy floozie:_Thanks for appreciation and encouraging comment it means a lot to me .:slight_smile:

selahpoetic:Thank you very much.:+1:small_orange_diamond:)

“Double Delight” Zbrush 2018 beta testing

This is my latest Zbrush 2018 beta experiment called “Double Delight” created using Sculptris Plus+Snake hook brush’s with the combination of Inflate Brush and clay brushes.I had great fun sculpting cream it was like live animation as-if it is melting.

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“project primitive” Zbrush 2018 beta experiment

This is my latest Zbrush 2018 beta experiment using project primitive!!
I had fun using it !!! this is so awesome (project primitive) it will help you to play with forms and block quick ideas and you can build your concept very fast also gives a very good starting point to sculpt.
started form project primitive.Once i was happy with the shape which i got form project primitive then i used new poly group option and extracted the border strip design and sculpted also added ready insert mesh to get this result. final render in key-shot and comped in Photoshop.

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using different combination of curve strap snap with new elastic and liquid option also used Sculptris Plus+Smooth,fiber-mesh,new smooth deformer ,nano mesh ,Z terrain for base,and marvelous designer for starting point for cloth .

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  • First step i created a base body and created basic cloth in marvelous designer for starting point.
  • Second step i used Sculptris Pro with smooth and created areas in which i needed wet feel and stored the morph target and project the cloth to the body and used morph brush and just started drawing the folds to get wet feel of the cloth finally used move brush to get desire result.
  • Third step i used new curve strap snap with new elastic and liquid option to create water flowing on the body and water dripping off form hands.
  • Fourth step i used new smooth deformer to get an gredant feel of water this deformer was very handy to get gradient smooth flow of water.
  • Fifth step i used nano mesh to create water droplets on her body.
  • sixth step once again i used smooth deformer to get gradient smooth to give variation in water droplet.
  • seventh step i used fiber mesh and gave thickness to get rain feel and used Sculptris Pro with smooth to brake the geo and to get rain feel.
  • eighth step once again i used smooth deformer to get gradient smooth to give variation in raindrop.
final render in key-shot and comped in Photoshop.

crocodile sphere_Zbrush 2018 beta testing

For 3d view please click the link below >>>>> i have decimated the model to fit in sketch fab in this process some detail are missing.

http://sketchfab.com/mode…/7a0a785f27ef4fd7957da419bce8c4c4

Zbrush 2018 beta experiment called “Z-Punch.”
All done in Z Brush and render in Key shot and final comp in adobe after effects. Its not so great animation but wanted to explore more on combination of project primitive and soft Deformer. I have used this two combination and bit of clay tube and move brush to get some shape but mainly i have got this effect with project primitive and soft Deformer to create this animation.

For video please click the link below >>>>>
[http://vimeo.com/257149657
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  • First step i sculpted a quick hand and reused old head model.
  • Second step i used project primitive combination of Deformer smooth to get impact and effect of the punch fell on the face, i also used move and clay tube brush to achieve desire result in curtain frames .
  • Third step i created different stage of the sculpt ,frame by frame to achieve this result and also used key-shot for rendering different stages and composed in adobe after effects.

Note: i have not included all steps or frames in this image .

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one of my personal favorite sculpt in beta test for Sphere Challenge .I really enjoyed working on this sculpt.

For 3d view please click the link below >>>>> i have decimated the model to fit in sketch-fab in this process some details are missing.

[http://sketchfab.com/models/e613f55f26c9450d8ecdd17f7ac23813?ref=related

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Exceptional work!

Crazy amount of betaworx & tests… beautiful and inspiring results!!!:sunglasses:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

I am always impressed by your work Vichar… I don’t know what I could find as a critic ^^ Continue the good work!

Such fascinating experiments and delightful thinking outside the box.
All delicious work - the hound chasing the hare is particularly exquisite :+1: