ZBrushCentral

Vespian Diety

I’ve realized that my texture and materials were dominating the form of the model and the form was getting lost. So I tweaked the SSS shader a bit more, toned down the main diffuse texture and added a couple of textures to the underlying skin layers. I wanted the character to be ancient looking with years on him.

Here’s the result:

vespian-diety09.jpg

SeanE

The heads coming along so far! I agree with you in that the greener head the forms are getting a little lost in the texture. This one also looks a little more ‘plastic’ like than the last one (with the texture changes is looking really good!).

I actually like your previous one also (maybe because the forms are more defined? I dunno, it looks more wizened as well: the light areas almost seem like areas of his face where the skin has been worn more by time and the elements):

Ma

<ack!> You can’t tease like this and leave us hanging. I’m soooo looking forward to seeing more. Get that little one of yours working on the background while you finish the diety. I’ve got mine working on texture maps.
:stuck_out_tongue:
Chaz