ZBrushCentral

Version 1.5 Beta Test Images

Nice work Southern! :slight_smile: I see one of your people has small hands…

Mentat7, I for one would love a little insight into your world. :smiley: Lets start that thread… :+1: :+1:

Great pics Southern…One more question for Southern, Mentat7 or other beta testers, are these beta models made from one zphere? Or numerous zpheres then put together?

Great images, Beta guru’s!

Mentat, it’s astounding that your images could have the same look when rendered in the current version, I’ve noticed that when you use fog on a model and render using the preview render button, there is interesting depth effects. I was thinking a few weeks ago that somehow if you could apply these to a standard rendered image (maybe using layers in photoshop) then you would get a simmilar look to your beta images. Am I close?

Hi Neoz,

I’m afraid that question can’t be answered just yet. Never fear; the answers will be forthcoming soon. :slight_smile:

The most important thing I think 1.5 needs is to be able to save files as .gif or .jpg so we don’t have to spend a lot of time converting our pictures. Also, a 3d text creater would be cool. Just some thoughts. When did you ask for volunteers anyway? I never got the message.

David

Had a play with fog, adjustments, lights, heres the best result I could come up with.
Looking forward to see what methods your using Mentat. I’m beat!

Grub. That looks cool. If you made it shiny it would kine of look like jade. It has a nice transluscent kind of look to it. I’d like to know what settings you used as well, Grub.

Southern: I love the claws and textures on that guy.

Zerobudgetgamemaker: I don’t think they sent out a call for volunteers, I think some people sent in unsolicited requests to test the beta version and they filled what slots they could. That’s just a guess though.

I’m sure other people will probably get a chance once 1.6 or 1.8 or 2.0 or whatever comes around.

Grub, you don’t have to answer. I think I got it down. :smiley:

What I did, is I took the basic material and raised the left side of the diffuse graph most of the way up and I put a little hill in the middle of the graph as well. I raised the GDI and GSI levels in the lighting menu to about 50. Plus I moved the left side of the light intensity graph all the way up. In addition I used the black fog like Mentat used.

This was the result I got.

Hehehehehe…just shows you there IS more than one way to skin a cat. :slight_smile: I just posted my lighting/rendering methods in this thread .

Take it from a professional Lapidary, W/O…
That is definitely high-quality Chinese Imperial Jadeite you have depicted there…
:+1: :+1: :+1: