I’m trying to unwrap a decimated 25k poly mesh in ZBrush with UV Master, and it keeps giving me a really broken set of UVs… I attached a screenshot of what I’m getting now:
This is actually getting better, at first I just had one big flat triangle. I’ve tried everything I know to do to clean up the model, I even exported as an obj and reimported but I’m still having issues. This happens to me on occasion and I don’t know what the problem is. The last time this happened I just kept reimporting, decimating, and trying to unwrap until it finally worked. But I really didn’t change anything to make it work, so I have no idea how to fix it Does anyone know what I might be doing wrong here?