have you tried uv mapping it in maya first?
Yeah. But AUVtiles covers more of the texture space than I could possibly achieve in Maya. Plus, there is zero texture distortion. So in my opinion, the 5 or six seconds it takes to export, then reimport the model is a very, very small trade off. I will never use Maya to UV map again. It’s ridiculously tedious, and not nearly as effective as AUVtiles.
But to each their own. If you need to use a 2D editor to paint with, or don’t plan on using Zbrush to texture with, then this technique is not for you. This is basically a technique that a friend asked me about. I just figured it would be something that others would like to see as well.
This tutorial isn’t necessary anymore though. Z2 uses AUVtiles much better and with less hassle than this tutorial. Plus, you can transport the bump and normal maps directly from the detailed model, instead of using the old color bump trick. LOL