Potentially it would be easier to do this in a polygonal modeler (as others have said); but the point of this tutorial was to show that ZBrush can indeed act as a box/polygonal modeler too.
I know I’ve never used the edgeloops as much as I did following this tutorial and I learned at least 3 or 4 new tricks with them.
Every tool has it’s strengths. Nothing will ever be the best at everything. But I’ll definitely be more inclined to do simple box modeling in ZBrush now. Not to mention showing off the nifty texturing techniques I learned.
I’ve been waiting for a tutorial like this for a long time. This was a good one.