ZBrushCentral

Turntable in zbrush?

No problem Ron. :wink:

Sorry to bring up a old topic, but I just tried rendering out a turntable over the weekend (it took 26 hours) and it did work, but the image quality is not that good??
I did all the steps mentioned and set it to “Best Render”. Each frame took from 30min to 60min. and I had imported materials and lights and I even double the required size.
If I save out frame v0001 from the doc it looks great. But if I save out frame v0001 from the recorder the quality drops? Did I do something wrong or does the recorder just not give you the best looking renderer?

thanks,
-R

I’ve run into the same problem. I couldn’t figure out how to fix it either. I just decided to go with it as is, and use the turntable for small videos on my site. Works pretty good for that.

Thanks for replying chadtheartist.
It’s weird how you can render a still image and it looks great, but if you let it render as a turnaround the quality drops…as if the turnaround renderer does it as a 8bit image and the still renderer is a 24bit image…?

-R

Hello, I came across this thread and I tried to get the spin thing to work, and for the life of me I can’t get the friggin model to spin on the proper axis. I’ve tried to change this with the >tool>preview method described here but even if it looks right in preview it still spins the wrong way. How do you set the axis it spins on, and is there a way to center the pivot of the model that doesn’t involve “eyeballing” it? Any help would be much appreciated.

DW

Make sure you store a new base orientation after you change the axis.

-R

So I guess there’s not a better way of rendering out a turntable from ZB…??
-R

My external moviemaking programs don’t accept the psd files
and with zbrush, we can’t export multiple file with bmp extention :frowning:

Hello Community

I tried out the turntable as discribed by Aurick in this thread. It worked good for me. There is just one thing that doesn’t work:

  1. In order to record in BestRender mode you need to activate the best render mode and then press the SpinIt button, when you do so, each frame will be best-rendered before it is recorded.
    Actually the best render does work, but the Movie recorder seems to capture the frames only in 256 colors and so there occur lots of bandings in the picture.
    Please compare the 2 Frames below. The left one is exported by document–>export–>*.psd and the right one is done by writing out the frames from the movie…
[attach=14167]ZBrush Document_1.JPG[/attach]

Due to that color banding, the use of ‘best render’ in this turntable procedure not really makes sense.
Has anybody found out how to get around this color problem?

Greetings
kelvin273

Attachments

ZBrush Document_1.JPG

Ya, I have the same problem…

If there is any person who knows how to increase the movie quality, please share your experience with us…

how do you spin the particular axis that you them to turn it around? for example x or y or z?

anyone know

http://www.dashdotslash.net/testing/
My attempt

Excellent thread, but I do have to agree that the quality of the renders aren’t up to the usual Zbrush standard. Any chance we’ll see an improvement on this for ver 2.5?
Here’s a test I did earlier today sorry for the ropey model (its an old maya head I sometimes use as a base, and incidentally the one I used as a base for the mummy). once I worked out how to change the rotation axis it was easy. I found that making sure you aligned to the top of the model makes it easier, then just make sure its in the center.

Wayne…

Hey Roger,

I dont know if this will help (depends on how heavy the model is) but I did a rotation last weekend by exporting a 300,000+ face obj from ZBrush directly to Maya. The renders looked fine. It only took about 45 min with 2 gig ram.
This was with raytracing on one of my spotlights as well…

If you were getting low fidelity on the renders you should check out the DE exporter. The new 32bit float maps give quality like I have never seen render in Maya from the Zbrush maps before. Its so easy to set up too…
You dont get the goregous ZBrush lighting and renders for free though : /

Hope you are doing well,

Scott

Fantastic…i gave it a try and it works brilliantly!
Would be even better if there was something like that for morph shapes…doing a cycle between two different shapes and render it in zbrush :slight_smile:

yeah my model is doing cartwheels, how do you change the axis it rotates around?

to do a turntable animation in Zbrush:

first off, draw out your tool on the canvas, swap to edit mode, and setup your model for rendering.

Zbrush 2 comes with a handy ‘Spin it’ thing, which will be the basis of this, you can find it in Transfer > Zspinner. with the Zspinner, you can adjust the speed, a lower number will mean that you get more frames, and a smoother playback. I generally use about 3~7, depending on the render time.

now if you press “Spin It!”, your model will most likely spin off-axis to what you want, so to fix this we need to go to our Tools menu. expand “Preview” and you should see a small box with your model, probably upside down or otherwise not straight on. now this part takes some playing, but you have to rotate your model to another axis, I find usually looking straight on at the bottom of the model gets the best result. that small box works just like the canvas, so remeber to hold shift and spin it so it snaps perfectly.

after you have it on another axis, hit “Store” just under the small 3D box, and your model on the canvas should rotate appropriatley, and if you get the proper axis, it should spin properly when you press “Spin It!”.

cool! so you got your model spinning? now, lets see how we can use Zbrush’s built in Movie Capture to render out a sequence of images!

after your model is spinning perfectly, render out a frame of where you want the spin to start, then go Document > Export and save that render as a PSD anywhere you like, but make sure you can find it afterwards . after its saved, open the “Movie” menu, and expand 'Inventory"; and click on the ‘Iimport’ button, it should bring up an ‘Import Image’ box, browse for the picture that you just rendered, select it and open it in Zbrush. a popup saying that you have to resize should come up, say OK to it!! if you dont, this wont work , and dont worry! it doesnt resize your canvas, it resizes the video!

after you have that done, you can go ahead and setup your model the way you like, get it centered on the screen within the boarders and finally render it out it out, best quality.

now simply go and press the “Spin It!” button, and it should automatically capture to the movie menu!

when its finished, you can preview your movie. and if it turned out fine, go back to “Inventory” in the Movie menu, and hit “Mexport”, find a place to save your image sequence, and name it. voila! image sequence of your model!
from this post

the frames get 8 bits/channel, how do i make it to be 16 or 32 ?

But isnt it true that the quality that the zspinner produce is only good enough for web preview? it s pretty poor actually, a lot of coloring banding…

When this feature was shown, it looked really cool…awesome, bad ass… but the resolution was so low…:cry: I never understood why they did not fix this. Maybe sometime…:lol:

EDIT: I’m going to run through this again just to make sure, but I’ve been using ZB for so long…my money is on not.

no. im using ZBrush 2, for Mac os x 10.3.9. And this does not work. I record 190 frames running the particular animation movie(correction since the First few steps do work). But the export does no work. I did it twice to be sure. Considering the possiblity that this particular tutorial is not version specified i figured it must hold a similar theory for all Z Brush Applications. But again, This must be a Zbrush 3 tutorial because with the “Movie>Inventory>Mexport”, i get 190 frames of the SAME picture/screenshot. I have no idea how you got your ouput animation except if your using ZBrush 3.