Nice work! Low poly is the best. Good to have your talents at Ubisoft.
Would love to see more work.
P.S. - Legacy of Kain and Soul Reaver Series will always be my favorite. I miss Soul Reaver…
Nice work! Low poly is the best. Good to have your talents at Ubisoft.
Would love to see more work.
P.S. - Legacy of Kain and Soul Reaver Series will always be my favorite. I miss Soul Reaver…
Thanks for your comments mahlikus, but I just enter Ubi a month ago I don’t participate in any of those games.
Some Wanted game models more.
The bullet model was rendered by my good friend Tommy
beautiful works
I loved all
Awesome models! I’m really liking this thread. You maps are so nice and clean. Not to turn in into a 3dsmax thread ,but could you explain you pelt mapping and noormal map techniques in detail. I have been messing around with pelt mapping and am starting to understand it a little bit, but Im kinda a noob when it comes to unwraping. I know I’m asking alot ,but If you have time I would appreciate it.
Very nice work!
Thaks for your comments guys
could you explain you pelt mapping and noormal map techniques in detail
I made a basic pelt mapping video tutorial a couple of years ago, you can see it here. No sound, I’m sorry, my english is not good enough to talk during the tutorial, but basically the “trick” of the pelt mapping is to choose the best way to put the seams in the model and in this tutorial you can see an example of this.
EDIT: I just upload the pelt mapping tutorial to youtube with comments
I hope this info be useful for you.
Awesome, thanks for the info and the video link. this has really helped me out.
I hope you like it, as always crits and comments are welcome.
this thread belongs up top row several posts ago??? very cool stuff in here!!!
I concur. Very nice stuff. Inspiring.
Thanks for your comments Prosthesis and Gary Komar
this thread belongs up top row several posts ago?
I think so, but I’m not sure.
Hi again people, here are some characters that I made as freelance artist for Nerlaska studio, a small Spanish videogames company.
The characters are really low poly and only have a 512x512 diffuse map (not normal), but I modeled they in Zbrush anyway to get an occlusion map and use it for the diffuse.
![thumnail.jpg|110x60](upload://hDOaohUY8Q7Zj6thlaCb3kW4yVm.jpeg)
superb low poly work i am impressed
awesome work.
Very cool work!
really cool game models !
keep 'em coming !
Thanks for your comments guys, I’m glad you like my characters
Here is another image, is the head of my last character, It’s still work in progress, I’ll post updates here in the next days.
Nice game models!
Thanks gentleman.
Here are an update of the head and a quick sketch of the body
Nice going on this character, only two crits on the head:
For the costume, i’ll pick the right one. But don’t forget to add some extra stuff to break a bit the symetry and add some life: paper rolls, amulet…
Looking forward to see more.