ZBrushCentral

Trayn Of Thot WIP...Updated Sept.20 (Page 3)...Mostly Final Character

No RoBo, but at this stage, I see that too! :smiley:
His head shape, and all kinds of other facial things will change. The main thing I think this illustrates about one of the unique powers of ZBrush is that you can make this thing called a ZSphere Tool…It is a teeny thing in filesize…Now, as long as you save IT, you don’t HAVE to save a mesh, which is a FIXED thing. You can instead save a ZSphere tool, which is open to modification of any sort…Hit the preview key or button, move something, preview again…Make a skin when you want to add detail, and when you’re all set up!

So as I pose this guy, I save my ZSphere, or even variations of it. I’ll be able to reconsider his facial features, even up to the last minute, and while I do other parts of him.

Cool Huh? :smiley:

Cool indeed! And an impressive demonstration of the power of ZTools to create much of the detail. :+1: :+1: :+1:

At this stage of it’s development, it looks like a bit of art produced by the BushNegroes of Suriname(Former Dutch Guyana) :+1: :+1: :+1:

Stonecutter:

I see what you were trying to describe. Your character is identifiably a stylistic one and therefore you have great artistic freedom here. What if, however, you wish to construct a very realistic one. No noticeable creases in the face, ( a young person ), if you will. I think it is here that ZSpheres will fail one. From the standpoint of animation, “almost there” won’t work, because what you want to animate, strictly speaking, is the mesh itself with textures attached. You could indeed model a “proxy” figure and animate that, but a finished figure with all textures cannot be posed with the aid of ZSpheres, due to the fact that the mesh that the ZSpheres produce is not finalised and still needs the aid of the traditional ZBrush tools. Oh well. Maybe Digits will come through in the end.

Thank you very much,

Bruce Gregory

Thanks for the props, SC! I’m glad you got a little something from that head model, bizarre as it was… :slight_smile:

In line with my intention to provide as much of a walkthrough as possible during this project, here is the final figure design ZSphere tool, and the mesh I will be modelling to finish, including the clothing, all detailing will be done on the mesh, although I might add the eyes seperately, and maybe the odd little touch…

As a gemcutter, I work with materials where a momentary innattention can cause a client $5000.00 in carat loss, so I hope you understand the reason for how long I’m taking…(It has a lot to do with conditioning, as well as the educational value of a patient approach)I will say that I have already done some practice meshwork including clothing, and the time I have taken has taught me a major amount regarding complete figure design from ZSpheres, including what not to do! :smiley:

Later today I hope to post the finished mesh, and I should add that the right hand will be positioned slightly differently than it is here…

(I also add that this is the 8th version of this mesh… :rolleyes: )

I’ve just been recently aquainted with R. Crumbs wonderful work, I must say that your
models looking fine and dandy Stonecutter! Great zsphere usage, amazing that there is no post skin modelling yet.
:sunglasses: :+1: :+1: :+1:

Beyond the Valley of …Dandy !!! :smiley: :+1: :+1: :+1: :+1: :smiley:

Since I showed this to Slosh, and he indicated surprise, and that I had been keeping the character ‘under wraps’, I realized that if this was to be a useful ‘walkthrough’ which is my intention, I should post this version now…I will be modelling in this form, (a 2 Density Adaptive skin), and then using Ken The B’s advice to use Modifiers->Smooth at .3 to .5, rather than the Deformers->Smooth which wipes out all the sharp edges, something which would be undesirable…Thanks for your comment Brian, and making me aware that I can’t ‘hide’ the steps and make this useful which is what I want it to be…

nice update SC…love the little journey yer taking us on…closest thing I have had to a vacation in a while :slight_smile:

Well here’s the first overview and testing of the composition…Just the beginning, but some interesting experiments to come. For instance, the other side of the street, which is on the left will be made from a one piece skinned Alpha of all the buildings, which I’m REALLY looking forward to! The lighting is not settled, and the figure will be painted and finished in the next update, and the sidewalk will be placed…I also intend to add cars which I want to do from ZSpheres…Hope you like the idea so far…Oh, and he will be carrying a wine bottle. Given the scale, the idea of him towing his possesions would be merely lost detail…I realize this is kind of barren right now, but I’m posting it at this level so that people who want can follow the steps I’m taking…This is 3 layers, and that is probably all I will need. The background is on one, in Flat color, to prevent shadow and light effects, the wall on one, and the figure on one. Once the buildings on the left are done, I will be adding the sky effects and painting. This will be a busy, (and messy), street scene when done…If you are doing a walkthrough, don’t hide the steps, right?

and what kinda wine…Night Train? :wink: (I used to love that stuff…) nice update SC

Thanks Ron…(You know with this ratty dude it ain’t gonna be fine Claret… :wink: )

Nice to be able to connect some dots. Nice to be able to finally frame the scene. I am looking forward to seeing what you have in mind for the buildings. Lookin great Michael!

Nice going, looking forward to the final image. :+1: :+1: :+1:
Dave

Beeee UUU Teeee Ful !!! --That is looking so good and the description of what’s next is great–cant wait-- :+1: :+1: :+1: :+1:

Well, I’ve been ‘winterizing’ my boat all week, including re-building the carb for my diesel furnace so I haven’t been doing graphics, rather I’ve been filing and shaping little pieces of brass and steel, so I just finally got back to work on this…
Since I intend this to be useful as a walkthorugh, and an illustration of my peculiar working method, I’m posting this update…
At this point, the character is almost finished but the details and ‘wear and tear’ still need some more work…

Next will come the booze bottle in his hand and then the street scene around him, including some ZSphere ‘bulgy’ R. Crumb car work…This is three layers, all I usually use, and the background painting is still to come, after I put the buildings on the otherside of the street, and the sidewalk under the figure…I told you I have a strange working method… :smiley:

Stonecutter:

I like the simplicity of this character - rather “Yellow Submarinish”. Let’s move him around, shall we? Let’s walk him up and down and round and round our little Zbrush world.

How long, Ohh Digits?

Bruce Gregory

Wow this is a great image! Its coming along nicely!
Love the character S/C!
:smiley: :+1: :+1: :+1:

You have really put alot of work into this piece, SC. Alot of 60s and 70s themes happening in zbrush and this one is leading the pack with such detail. Nice update…and keep em coming… :cool: :cool: :cool: now let me find my platform shoes or my earth sandals :smiley: