I have a Topology issue using ‘Projection’ that I haven’t been able to solve 
I have a model that is built out of separate pieces but then merged together to form one Editable poly mesh in max. I import this model into Zbrush and do my detail sculpting then precede to re-topologize. I thought I was relatively familiar with the re-topology process however with an object being originally built out of separate pieces I can not get the projection modifier to work correctly without numerous errors.
I have been trying to figure out what exactly causes some of the areas of the mesh to work and others to not. I have attached a few images that will hopefully depict the issue a little better. Any suggestions for solutions would be greatly appreciated. (I have generated numerous test cases but it seems that the issue is almost random to a degree.)
Thanks in advance,




-Piggyson



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