ZBrushCentral

TomatoVFX SketchBook

New progress with the killer croc ( polypainting , BPR render ) .

Croc.jpg

Thunder is a concept game art . the main character is called thunder another dragon slayer with different power .

ZBrush | BPR render

nice work man.maybe needs a little love for the hair.:wink:

Thanks diablo she just woke up xD :wink:

Very nice! How are you shading the eyes? They look good as well as what you’ve done on the face. The eyes look ever so slightly crossed. By my guess they are pointed straight ahead and if so just rotate them apart a few degrees and they’ll feel a tad more natural

Thanks guys ! . for the eyes i just import an eye texture and add it to spotlight then paint it over sphere .

Instead of making a hitman i prefered to make a hitwoman , tried as much i could to keep it real and all the work was in ZBrush .
used BPR render and Photoshop for compositing passes .



Hey guys ! New cloth draping brushes pack i’ve been working on it this weekend , contains 4 brushes with 2000 px res . Enjoy and Happy ZBrushing !

Dropbox Download Link !

https://www.dropbox.com/s/63uwk1pm0f2674g/Cloth%20Draping%20Brushes%20Pack%202_TomatoVFX.rar

Other Link !

http://www.mediafire.com/download/v0mz6qud8bupye9/Cloth+Draping+Brushes+Pack+2_TomatoVFX.rar

Thank you. Really nice brushes. :slight_smile:

Thanks for the brushes

Welcome guys ! hope that they were useful

Trying to get a fine sculpt detail for man’s torso through sculpting in zbrush and rendering with arnold renderer in maya .



Torso.jpgTorso1.jpg

Gumala

Gumala_TomatoVFX.jpg
ZBrush | Maya | Arnold renderer

hey man wassup? thanks for the cloth draping brushes.those are really awesome.hitwoman skin shading is great.for the torso check out this tutorial if you want.it’s really great:
Digital Tutors - Sculpting Human Torsos in ZBrush

thank you again for brushes and Good Luck.:+1:small_orange_diamond:+1:small_orange_diamond:+1::wink:

You’re very welcome mate ! and really thanks for the tutorial and to be honest i sculpted the torso to test arnold renderer skin material to make some progress with it , that
tutorial is very helpful thanks mate if you have any ideas about new brushes i’m all ears

man I saw your page on behance.you’re a beast in VFX works.I know nothing about compositing.that’s why my works look so dead.:smiley:

Thanks diablo ! compositing ain’t that much problem and its elements in Photoshop are Background lightening , Brushes ( lights - bokeh - smoke - fire - explsion ) , grunge or abstract textures , exposure , color corrections , levels and i think that’s all to give a vital touch , if you want me to collect my compositing brushes and send it to you just tell when you’re available .

a speed sculpt i’ve made for the day .

Hi guys ,
studying the Pentaceratops anatomy , it took about 2 days of working ( modeling , sculpting , UV mapping , texturing , rendering ) aswell

ZBrush | Maya | 3Ds Max | PS | vray
any comments are very welcome to enhance the work also i’ll put User guide about how you can sculpt dino like this one !