thanks for the kind words guys, reached one of my resolutions for this year - with top row!
nice work :)
Hi, pushing my organic modeling Skills - Modeling and Sculpting were done with Zbrush, also most of the Color Textures. - PBR Textures with Metal Workflow in Substance -
rendered in Keyshot (most Materials include just Plastic and Metal, controlled by 4 Textures; Color, Roughness, Normal, Metal).
Compositing with Photoshop - check out the free Plugin Analog Efex Pro for some cool Effects (;
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Made in Zbrush, especially the Textures were baked with a custom Matcap and light setup
Animation:
https://sketchfab.com/models/d193d75998cf48d9b91d06832c316204
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Conceptscene: Mech and Valkyre are quick Dynamesh/Zmodeler meshes, building mainly Surface Noise/Arraymesh, rendered different passes in Keyshot, composed in Photoshop
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Some realtime shots from my current project:
[https://sketchfab.com/models/bee380a309e946dfb5132f81f671d9cc/embed" frameborder=“0” allow=“autoplay; fullscreen; vr” mozallowfullscreen=“true” webkitallowfullscreen=“true”> Valkyrie by Tim Kramarz on Sketchfab
“]http://
Valkyrie by Tim Kramarz on Sketchfab
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Made this Artwork last weekend – Zbrush Concept Sculpts, Keyshot Bridge, Photoshop for Compositing <3
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Design from imagination, wanted to make something knight, noble, orc, clown - like (;
Everything sculpted and modeled in Zbrush – primary ZModeler for the Armor, Array and Nanomesh for chains, helmet and flag texture also made from meshes. Rendered passes with Keyshot Bridge – compositing, painting and photobashing in Photoshop. BTW im searching for some freelance work in October