Very nice! That last render is particularly effective (and goopy!)
omg … the last pic is so creepy! I love the render and the colors! small_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamond
I love that last one - you’ve put me off cheese for life! :lol:
Keep posting thanks!
Jit.
Thanks guys! I’ll try and make some sort of workflow showing how I got the result for that last one.
Two new ones, both rendered in BPR followed by a comp in Photoshop.
First up is a Lizard, just testing alphas and playing around with shapes.
Secondly… Deadpool! For my brothers birthday. Dynamesh - QRemesher - Details - BPR - Pass Comp and extras in Photoshop.
Aweeeee DEADPOOL!
VERY nice!
i like that lizard head
Great! would you mind explaining a little bit how you get those sweet render in zbrush?
All of them look great, but I really like the Captai America, really cool expression on the character.
Will make a tutorial soon guys.
Latest:
Dynamesh, and rendered in ZBrush and HEAVY comp in photoshop.
New one, using a Qremeshed basemesh created for the previous guy.
Clayish render of the merc in zbrush. Photoshop for comp.
Really like your “merc” character, but really digging the detain of the pipping around the collar.
inspiring stuff, great attention to detail
Cybike
Challenged myself and decided to take on some hardsurface. Sculpted in ZBrush, rendered in ZBrush.
Photoshop for comp.
Another view, different render materials and settings.
Your last image isn’t loading for me. But awesome work nonetheless, very nice sculpting. I like that it’s very clean and not so cluttered, good design choice.
Should be working fine now Thanks!
Hey guys! Been kinda busy with client work. But managed to squeeze these two in!
Both using dynamesh, rendered in zbrush, then post in photoshop.
Enjoy!
great work man … specially Captain America !!!
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Sculpted and rendered in zbrush, post in photoshop.