emily motion is pretty good.
seems like it would be much harder to make look real if you didn’t put an 8 pixel blur on the image, and if you posted a high res video instead of small compressed web videos.
emily motion is pretty good.
seems like it would be much harder to make look real if you didn’t put an 8 pixel blur on the image, and if you posted a high res video instead of small compressed web videos.
…
Where is reality?
What is reality?
Splendid and Amazing work :eek: :o
BRAVO !!!
…
A few decades ago the super realistic art form flourished in the US before the digital age and it was an immediate hit until the novelty wore off.
The same is going to happen here and that is by no means saying anything bad about the great efforts of the Emily Project people etc.
The problem is that the idea that being able to create something that appears totally real has very little art and creativity inherant in it.
Great draughtsman have existed throughout art history but seldom did they really move people in ways that many other artists did eg Dali, Klee, Klimt et all.
This needs to be realized by the digital community and its devotion to super realism which may be a great thing for the games industry or film and TV but then what will they do with it? Replace actors and then what?
Tell even worse stories?
I do not get the point!
I’ve been debating with myself on whether I wanted to chime in on this.
Personally I’m kind of disappointed that this thread has become something you would find on other forums.
ZBC has always been known as a creative forum where we can discuss Art without being over sensitive or judgmental.
The mean natured responses don’t seem constructive or conducive to dialog.
Lets focus on what the good people at Image Metrics have accomplished and what it could mean for us in the future.
I know that evolution can sometimes be hard after all with change always comes much resistance.
All you have to do is think back a short few years and the impact ZBrush has made to the production pipeline.
This too was met with much resistance.
Now I must admit… I am biased on this subject.
After all I am privy to inside information as I was their (Image Metrics) modeling supervisor.
This was before heading out on my own to Freelance last year.
So I can speak from experience I have seen it applied practically on games and feature films… which BTW will blow your socks off once IM is allowed to talk about their latest project.
All I want to say is that the debate of why, might be missing the point.
The technology is here because facial animation is extremely time consuming and complex.
The process that Image Metrics employs allows the director the freedom to get the performance he wants from the actor he hired, In a big way, I might add!
So the long delays of tweaking go away and better performances are on the horizon.
I think we all will benefit from this process.
Yes maybe this Demo doesn’t have an Oscar award winning performance, but do we really need that to get the point?
I think it demonstrates quite clearly what IM can deliver and yes the people that I saw watching the demo at the Siggraph booth were consistently blow away.
So judging it with knowing eyes is much easier after all you are automatically looking for what is wrong.
BTW, Many, many, many years ago I remember SAG (Screen actors guild) being up in arms over the new fandangle CGI. How dare these computer people think they can make actors.
In fact a few very high profile films at the time were shelved due to the pressure.
Time has taught us that there will always be a need for actors, the beauty of this process is that we actually get to use more of their performance and I’m all for that!
My congratulations to the entire team that put this demo together.
I know I was blown away when I saw it.
Keep on rocking, I know how much hard work goes into creating one of these. I for one am proud of all of you.
Hats off!
Cesar Dacol Jr.
Aka, The Voodoo Monkey
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Photorealism in art does have very little purpose at this point. It used to have a purpose, because photography was impossible. Even after the invention of photography, realism still had its purpose, but then it could be used to create fantastical images that would be difficult to photograph. Things that defied physics. Now, even that is unnecessary, as we have photoshop. Still, I think the one purpose it has left is to be admired by people that appreciate the skill necessary to produce the image. Its quality is not so much in the image, but the understanding of what it took to create.
This technology is different, however. Videogames do not have the luxury of using photographs. They may want to use a realistic look as a backdrop for their game. They may think a realistic look is the most appropriate for their game. Some will still use a styilized look, but it shouldn’t be compulsory. In movies, traditional makeup may always have a purpose, but it has its drawbacks, as it may be probitively heavy or uncomfortable for the actor. They could also give a makeover to a skilled actor that doesn’t have the right look for the character he is playing.
This is part of the rabbit hole from The Matrix.
I can’t wait to plug and join a world where I look like anyone I want - or anyTHING I want, like the World of Warcraft.
Wearing a lightly wired face mask, which is connected via USB, WOW.
-Brandon
Simply amazing best ive seen.I have a few actor friends whom are very well known I always warned em about the day They all will lose their jobs lol.I love it well done…
the girl`s face is blury…about her hair i cant say that its CG or Real…great !
That is outstanding!!! Is that girl on the video entirely CG or just the face plate ?! I’m really confused - everything is so real! B
Really stunning job - which needed a great dedication and labor of love. I bow in front of you with respect…
ps. I got it now when I finished watching it - really amazing! :eek: