Hi,
Whats the workflow for texturing low poly nano-meshes as seen
on Joseph Drust CTN video?
Would you need to polypaint the hires mesh (make a copy)
then zremesh it , make UV’s and project details/color back?
Then use Col/texture to get the texture map. Then use the
high detailed/painted texture map on the low poly version.
Just wondering how you would approach this