ZBrushCentral

Tamotsu Kishida's Sketchbook

Congratulations. Inspiring work

Morgaine:

Thank you.:slight_smile:
Please use this chart for your work.

KorayAtes:

Thank you.:slight_smile:

Mahlikus The Black:

Thank you.:slight_smile:
I am very happy.

starcruze:

Thank you.:smiley:

…robots!
I am also fan of the vespa! :sunglasses:

Thank you, Frenchy Pilou !:smiley:
I like old vehicles, so I made it.

My recent works.
I modeled the original airplane.

01.jpg

02.jpg

03.jpg

04.jpg

05.jpg

06.jpg

07.jpg

08.jpg

09.jpg

In order to place a large amount of rivets, I made a lot of small polygroups.
And I created frame mesh from polygroups and placed rivets in curve mode of IMM brush.
polygroup.jpg

Attachments

01.jpg

02.jpg

03.jpg

04.jpg

05.jpg

06.jpg

07.jpg

08.jpg

09.jpg

polygroup.jpg

very masterfully done , great solution for the rivets too. :sunglasses:

That looks amazing. Cool design. Very inspiring.

blueferret:

Thank you!:smiley:
It was immediate to place rivets with the IMM brush, but it took a while to make many polygroups.

Syrus:

Thank you!:slight_smile:

Wow! This is super crazy amazing!

Thank you, Mahlikus The Black.:smiley:

My recent works.
I modeled mainly using ZModeler and Project Primitive deformer.
Rendering is KeyShot.

Attachments

Very good work indeed. I really love the mechanical fantasy or the fantastic mechanics in your work.

Thanks also for the ZModeler video’s you uploaded to Youtube. You absolutely mastered this tool!

Looking forward to your next upload here!

Thank you, Erik Heyninck.:smiley:

Because I am not good at sculpting, I studied ZModeler.
Now, I’m thinking about what to make next.
I will post it when it is complete.

I made an original design trike.
It was mainly modeled with ZModeler.
I rendered with KeyShot.

01.jpg

02.jpg

03.jpg

04.jpg

05.jpg

06.jpg

07.jpg

08.jpg

09.jpg

10.jpg

Attachments

01.jpg

02.jpg

03.jpg

04.jpg

05.jpg

06.jpg

07.jpg

08.jpg

09.jpg

10.jpg

2_01.jpg

2_02.jpg

2_03.jpg

2_04.jpg

2_05.jpg

2_06.jpg

2_07.jpg

Attachments

2_01.jpg

2_02.jpg

2_03.jpg

2_04.jpg

2_05.jpg

2_06.jpg

2_07.jpg

Wow…:+1:

Nice one! so detailed. Thnks for the breakdown on the retopology

Kurowarabi, this is fantastic well done!
I am curious how did you retopologised the boolean mesh. Was this a long manual task in Zbrush? or did you export into another software and reimport… I can’t help but feel it would take a while or be hassle doing it inside Zbrush!

starcruze:
Thank you.:wink:

Pablander:
Thank you. :smiley:
Your commentary on Project Primitive deformer is very helpful.

Phenakist:
Thank you.
I did retopology only with ZBrush.
I also do not like retopology because they are troublesome and take time.

I rendered the four original design vehicles I made recently, together with same scale.
For each vehicle, please look at the past post.
I modeled mainly with ZModeler.

01.jpg

02.jpg

Attachments

01.jpg

02.jpg