ZBrushCentral

SplinterCell: Conviction crowd

stripping has always been there and you just need to be conscious about it when you model, changes in smoothing will break stripping as well as UV seams. But since we use the lowres to model our highres, the mesh itself is usually almost all quads making it very stripping friendly.

wish I could send wires, but my friend said theres a politic about not showing wires on the net…

Cool stuff, I can’t wait to play with the new Splinter Cell. The look of this title is really appealing to me.

Excellent work. I hope the title hasnt been cancelled.
Any chance of seeing some more progress on this?

Nice work. I like it when artist’s show some of the more typical production work.