lildragon:
Hiya Nirmalendu, I’ll try to answer your questions
1.For the scan models, we receive the raw data which is pretty rough in every sense of the word, we had to clean up the scanned imperfections because many times it looked like this http://craphound.com/images/missingmenu2_display_medium.jpg .A lot of careful smoothing, sculpting the eyes/ears/mouth/head e.t.c. Surprising amount of work actually.
See my reply to Ouran
Depends really, Sam had quite a bit, but it varied anywhere from Torso/Legs/Arms & Head to other additions such as shoes/gadgets/hair cards. I was just happy we didn’t have to fit everything on one map
Same engine as Conviction with a lot of improvements. Also I can’t quite remember if we used Multi-subs, I don’t believe so tho.
Varied depending on the artist, but for me - Zbrush,Topogun,Max/Maya, XNormal and Photoshop
I hope I answered everything well enough Thanks for the interest.
~t
Hey
thanks a ton for your time and providing me with these helpful solutions. One more request if you could showcase wire frame of your characters, please.
Thanks again and have a blast