ZBrushCentral

Spimmy's Book of Sketches

Well, worked a little bit more on my creature character today. Worked more on the muscles, so I shifted the arms so that I can get to those hard to reach places :stuck_out_tongue: . I also sculpted the hands some more, but I think it still needs alot more work.

I also have had a look at what clothes to give him (I made the elements so far using retopology tools), and want him to have ancient egyptian elements to his garments. still want to give him rings, braclet, ear rings straps, and a 2 handed weapon and a shield on his back.

Anyways, here is him so far:

ZSphering_03.jpg

Today I worked a little bit on changing the way his face was set up. I pulled out his mouth area, so giving Ramos a more Goat-ish look rather than a Monkey mouth look, I worked on the ears, eyes, cheek too, and also brought out the bottom lip.

As for his clothes I took off the hat he waas wearing since he looked as if he was a nurse :smiley: . I will give him more of a mane I think and also some tattoos on his body later.

So now he looks like this:

Ramos_Head.jpg

Attachments

Ramos_Body.jpg

I decided to do a quick paint over of what accessories and clothes I would like him to have and the type of colours I would use.

My Wife doesn’t like the characters belly :cry: , although I like it :stuck_out_tongue: , so I will next work on removing the belly so that the character is well shaped.

Ramos_ClothingConcept.jpg

Hi guys,

I wonder if any one help me and tell me if there is a process and what it is to do the following:

Well, I have been retopologising my Ramos character, and I am nearly done, however, I have just realised stupidly, “I HAVE BEEN WORKING ON THE WRONG DETAIL LEVEL!!!” :mad: :cry: :confused: :rolleyes: :o

So is there a way of getting my topology off this model and put it on to the detail level I should have put it on?

Please, please, please some one help, otherwise a few days work will be down the sink hole!! :stuck_out_tongue:

Nice updates. From you ZSphere model I thought you was gonna make a sort of jester guy. Cool to see you have made this guy with horns.

As for your problem, there should be an easy way to fix that. Not sure what the exact process is cos I don’t have zbrush open, but you could go ahead with your retopo on that model. At the end when you create the mesh don’t divide or project it when you make the new skin. Then, with your new skin and your mesh you wanted to retopo in the first place loaded in your tool palette, draw a zsphere. Go into edit mode. In ‘rigging’ select your high res model that needs retopologising. Then in ‘topoplogy’ there’s a button you can press to select a mesh instead of drawing out lines again. Select your new skin. Now you should have your correct high res mesh and the new skin you created ready to be divided and projected.

I hope that makes sense! Give me a shout if it doesn’t :wink:

Thanks for the help Captain, unfortunately it didn’t quite work, I did what you said but the detail didn’t come out and areas the mesh just exploded. So decided to stick with what I did and redetail things. I guess it’s all part of learning :smiley: .

Anyways here is the retopologised mesh, I’m uv mapping it in max at the mo’.

ZSphering_04.jpg

Ah, I was just thinking off the top of my head. There is probably a workaround. But you have redone the whole thing now so it doesn’t matter. Nice work on the new mesh. Very cleanly done :+1:

Hi guys,

I seem to keep getting into problems with ZBrush when it comes to switching models :cry: :confused: .

I exported my lowest poly mesh version as an obj. to 3DS Max version 8, I then did all the UV’s and laid them out, so far, so good.

Then based on a ZBrush book I am reading (Essential ZBrush), before I import the mesh back to ZBrush I have to create a morph target of the original low poly mesh (because obj. from different packages scale differently). So I did this. then imported the uved mesh, I then switched the models to get the scla eof the original whilst retaining the UV’s and then deleted the morph target.

Where it goes wrong is that when I switch the mesh, the mesh explodes into mush :cry:, making the uv’ed model unusable.

Am I missing something here? Is 3DS Max 8 too old a version? Or is there some sort of fix?

Be appreciated if anyone can please help. Thanks :rolleyes:

Oh well, since I’ve heard no reply, i’m assuming it’s a problem I will have to live with, and will just texture him in ZBrush when the time comes.

Anyway, continued work on defining and detailing him, using the retopped mesh.

Dude_Retop04.jpg

ok bro…here is how u do it…
1.expot the lowest sub frm zb.
2.uving the model.(boringgg)…
u shuld not have changeed the vertex or face position while uving!!!:ex: :ex:
3.now while exporting back to zb-
uncheck those 3 boxes[attach=156289]help.jpg[/attach] as i have shown in the diagram…
turn precision to 6.
4.export the model to zb.
(if u wil in future use 3ds max 9 or 10…import ur uved model once again in max…then export it…this realy works…)

zbrushhh intializing…

now in zb…
load ur orginal model
2.jump two times while typing.
3.turn to lowest sub.
4.import ur uv model…

it shuld work!!!

hope i helped u!!!:smiley:

Attachments

help.jpg

Great thanks neozerahan, I think I now know what the problem is, through the set of instruction you have written for me, I will have to fix something on the mesh in ZBrush and Hope I can transfer the UV’s I have made on to a newly exported mesh in max, before bringing it back to ZBrush.

Thanks again for the help dude :+1: :+1:

Looking forward to ZBrush 3.5, any day now :cool: . So been trying to fill out the waiting time when I can by continuing with Ramos :rolleyes: .

Been doing tweaks to his facial features and horns. Of course I have now posed him too, hope the pose works ok? :stuck_out_tongue:

Also been adding some of the accessory elements, and base. I have also come up with a tiny back story: Basically he is an old Egyptian Priest of the God Khnum (Who is the Ram God), and the scene is, in his old age he is going out on a windy day in the desert to survey his dominion :slight_smile: .

Nice update. I take it you fixed your problem. Would be cool to see him with a walking stick/staff thing if he is old… if the Egyptians had them then :+1:

Great sculpt!!!
Am going to be doing that whole Max-ZB-Max thing too in the new future so let us know how you got on!

Cheers

nice update…
i agree with captain sensible… a staff would be a great idea…:smiley:

Captain Sensible: Thanks for the support and encouragement :+1: , I agree a staff of some sort is required :slight_smile: , but will have to design something that fits with the character, so I think some research is required :sunglasses: .

RawSunlight: Glad you like it! As for the UV thing, I gave up on it to be honest, on this model, because I found a few issues that had occurred during me retopologising the mesh :roll_eyes: (some points that I didn’t realise I created). So in Max the mesh ended up having more faces than in ZBrush, messing things up :frowning: , I should have checked before uving the whole model :stuck_out_tongue: , so yeah I am leaving that process for my next model (Whatever that may be). At least this means I will learn how to texture properly in ZBrush by polypainting, which can’t be a bad thing :sunglasses: .

ivar_sn: Thanks dude! Yep will work on a staff :wink:

Anyways, I have done some minor changes and additions, the cloth in the front now has 3 parts, I have adde a cloth to cover his Butt, and worked some beard strands blowing in the wind. I will continue adding basic versions of his accessories ready for detailing, and of course his staff too!!

ZSphering_03.jpg

Hey spimmy, thats a very nice new character! Did you use the white chocolate material from your La-Femme-Chocolat for him :D? Im right, am I not?
Hope that won`t happen to him:
http://www.youtube.com/watch?v=FgfzdgWgEZ4 :lol:

Well since the last post I haven’t done so much on my character, been so busy :rolleyes: .

But managed to do a few tweaks and additions here and there. The major things are the tail is much more natural, I have added a staff, but still need to design it :stuck_out_tongue: . Re-positioned the staff holding arm, to give it more of a feel that he is using his staff to walk. I also tried to fix some of the anatomical problems with that arm.

Another major thing I am thinking about is giving him some hooves, and therefore I have lifted him up onto his tip toes, which I think looks better already. So need to work on them too!:rolleyes:

I also added a Bracelet thing to his upper arm, and worked abit more on his face, mainly mose and eyelid area and tried to start adding the ribbed detail to his horn.

Still alot of work left.

Sorry Moni to dissappoint you :lol: , he’s not made of chocolate. If he was he would melt in the desert I guess :slight_smile: .

ZSphering_03.jpg

Haven’t touched ZBrush in a while :(.

So since I have now installed windows 7 64bit and finally can use more RAM, thought I should get myself back on the Brush.

So I did a quick sculpt, I will get back to my egyptian character, but just wanted to make sure I haven’t forgotten how to sculpt :p.

QuickMod.jpg

Certainly looks like you haven’t forgotten to sculpt :wink: Looking forward to more on your egyptian character :+1: