ZBrushCentral

Sophia

hey! Very nice!! Actually dude, it looks much better the darker version :smiley: it looks as if she has more depth in her. And it looks more cinematic too! :smiley: Yea although it is a problem if it does that to every creations you do. sorry though, i dont know how to fix that! :confused: But none the less i cant wait for you to add her eyes and color the lips! Cuz her face does look a bit creepy! More like an old lady! :wink:
Anywase, keep up the good job! i cant wait to be as good as you! Lol :smiley:

Im far from being a big Zexpert but Ill try to help.
Zbrush starts witht he default material, fast shader, thats why your colors, specularity and all the stuff are different. Unless you have painted/added the materials in Projection Master and they are in your texture. Theres also a plugin for embedding the materials but I don`t know much about it.

Yeah, you might have put the material on in PM, oops. Then you jump out and it’s replaced with the default. This is an area (materials) that really got me early on, Aurick and must have exchanged 50 plus emails trying to sort it out. It’s easy once you know…

As for being lucky, I must say I have been privlidged over the years to have quite a few beautiful women work for me. I always think it’s sorta funny as everyone else complains that not enough woman exist in the industry. Most of them were among the smartest people I’ve ever worked with. :wink:

Besides, they smell alot better than most of the guys! :lol:

Hey whats up? I really like the model, I had the same problem with one of my sculpts. To fix it what I did is instead of just saving the tool, I saved the document. Then I reloaded the document when I went and worked on it again. I think I remember that fixing it. Hope that helps.

cspalak, hey man! How are you? Long time no… write? Say, if I save as a document, doesn’t that make the model no longer a 3D object and converts it into a 2.5D? I’ll try it anyway, Thanks

Jason, I did paint the colors and materials in PM and they stayed the way I wanted. The problem is when I restart ZB and load the model… then it goes default.
Sniff sniff… yes! they do smell better

silvaticus, After painting the colors and materials I did save the model with the texture. I’m using Svengali’s Psnap (highly recommended) so it always ask you if you want to save the texture with the model.

Cornuts, Thanks for the comments I agree, she does look creepy without eyes… and she could use some beauty improvements

Someone said eyes? Just temporal… well, everything’s temporal for now.

Robopose

Sophia Progress alone.jpg

I imagine there’s a way to avoid the materials going default… the question’s how? Am I doing something wrong?

Thanks a lot for the interest and possible solutions, it’s really encouraging

Oh! Another thing, I was seeking for a fairly updated eye tutorial but most of the ones I found were from some years ago and I though maybe the technique has been improven… so if anyone can point one out that would be great

Looking great! Did you also save the document and not ‘just’ the model/tool. I have not tried it… but try and save the document as well. Then load the document first, then the model/tool. Maybe that restores the materials in the list. Not really made to survive sessions…

Cheers
Lemo

Hey doing good lol. It will make any active models you have being used on screen 2.5d, but if your reload the document you should see under your tool list the model you used. Then just take your model and redrag it on the screen and you should be good. You may have to reload the tool then draw it, but don’t think so.

Looking cool! Nice colors too!!After load and drag the model I think you must reload the saved material file too… I use this way and works well… hope you solve that;) keep on the nice model:+1:

It looks a bit like lara croft instead of the female spider, actually. Lookin’ good!
I think there’s more to be done with the eye. It looks old and scared.

Also, if you use markermaster to save the doc onto that format you’ll still have the model active. And you can have separate objects moved together.

That hair is a connected polygroup, isn’t it?

YES!!! I did it! I did it! I… huhhhh, I mean: YOU GUYS did it!!! :smiley: -excuse me for my brief moment of joy. It’s a small victory, but a victory nevertheless :+1:

cspalak and lemo’s tips were the ones that I could managed to understand! Thanks A BUNCH GUYS! :+1:
I think I even figured out why it goes default -well, you probably know this one- When you save a new material, it replaces the one that is currently selected -at least for that sesion- So when you open ZB again, it asigns the material that was replaced by the one you saved (a specific default material). I tested it and it seems to be that way -I could be wrong, though- :wink:
When you save your document and in another sesion you load the same document, all the new materials show along with the ones that were replaced… cool! -for me anyway :laughing:-

Wandddo, I’m sure you way should work aswell, I just haven’t tested it enough to get it right. Thanks a lot for helping :+1:

feureau, hahaha, yes the eyes give her an old and scared look… I’ll try to improve them :wink:
Say, If I use markermaster and place several object, will I be able to model or detail each one of them individually?
First I started with bald version and made the hair later on. I was trying to understand multimarkers, so I place them together at a very low SubDiv and made a polymesh from them. So yes, the hair is part of the mesh but it is not connected to the body like the arms, legs, hand are. Would that be what you mean by connected polygroup?
Thanks for reading from the beginning by the way :+1:

Thanks a LOT to everyone who took the time to help. Really Apreciated!

Where is my latest Sophie fix??? Those hands, those boots, that red hair, what a package! I’m with Mr. Monster, doll time!!! Christmas special!! Mmmmmm…

Hey Jason, here’s your fix -I don’t want you to get violent -

I’m waiting on some hairy answers, so I had some time yesterday

Summer’s around the corner over here, so she changed her hairstyle

Sophia Progress I DARE YOU 1 -1.jpg

There’s still a lot to do.

Does anyone know if I can make a 2D design -like a tattoo- and wrap it around the arm -like a sticker- beside using projection master?

Take care guys

Hey, looking great. I’d love to know how you made the hair?

Looking good :slight_smile:

Does anyone know if I can make a 2D design -like a tattoo- and wrap it around the arm -like a sticker- beside using projection master?

Use a stencil :+1:

Chris

Great! Just Great!
Cool ide to leave one sleeve of. Makes it so much more interesting!
I love the colors. Materials are cool to! All fit’s together. I would not know what else to do. Maybe place her into a simple scene like the guy’s from that Vancouver school always do.
Cheers
Lemo
:+1: :+1: :+1: :+1: :+1:

She’s hot!!! Yes you can do the tattoo thing with PM, just do a couple tests to get it right. :wink:

Hey Guys!

3Dean, Thanks The hair was done just from a simple sphere and edgelooped it in some areas -nothing too fancy-

Atwooki, Cool, thanks! I’ll try out the stencil… now I just have to learn how

lemmonado, Thanks a lot for the review I really appreciate it -BBQ’s still on… whenever I get over there-

Jason, She told me to say hi to you

Take care

Hi there elarcano… I have a question. Did you create the hair and eyes as seperate tools and multimarker them in position?

Hi HYDE,

I did that with the hair and then created a polymesh with the body. The eyes are a seperate ztool, just so she doesn’t look creepy :wink:

So you can’t pose her at this point unless you export it to Maya or something, right? I need to create a clothed character similar to yours but it may need to be posed after it’s done and I don’t have anything except Zbrush and Poser. Any advise…what should I do?