ZBrushCentral

Some new idea's

A mirror polypaint option could be handy ,for just mirroring polypaint.

This scale factor will be 4x4 8x8 etc,
So it will lay down your micro mesh on a 4x4 8x8 16x16 32x32 grid etc,
Handy for use with dynamesh.

Could be handy to have an import setting for use with 2.5D painting that you can make in external applications (texture,and Z Depth)
That you can load into Z Brush and do some funky stuff.
haven’t tried the make 3D setting for it though.

Some times when I place micro meshes and the angle is extreme,
The outer edges of the micro mesh dont line up.
Could be handy to have a setting so that outer edges will addept to the normal for better alignment.
Tried to fix it with fill holes, and welding but it didn’t work.

I could be doing it wrong , just recently started experimenting with the micro mesh.

THis could be handy for if you want to snapshot a rendered version to the canvas,
A Grab Doc,Save out file,and BG Imageplane filler in one button.

Sometimes I want to quickly have rendered BPR in my canvas,So I grab doc,save it and load it into the Imageplane BG so I dont get clipping,But if I want to render my second BPR and grab doc, to fill in the second one the Image Plane BG is invisible.Could be handy to have it show up in BPR render, it is easy to clear the canvas and do a BPR render.that is what happens now anyway,same effect saves a lot of hassle when you just clear the canvas and do a BPR, can alway’s store a view to get back.

For when you have your model isolated,
And want to use a ghost mode (for a single mesh), and still be able to see the backfaces slightly.

Could be very handy to have your binded model in Z Brush (soft bind).
And be able to transfer the weighting to an external application, to further blend skin weights between applications.

Z brush has a very good start point, could be very fast to be able to blend between the 2 skin systems.

Could be handy to have halve circles or ovals with clipping capabillities.
Sometimes you want to be able to just have a perfect half circle or oval, and not have to mask the lower part.

A mouse zoom funtion for the grid, to zoom in when adjusting the grid texture.

Now when you set up your reference texture in the grid,
And do a shadow box it will destroy your grid settings.
Maybe a separate grid box that won’t be affected by the shadowbox.
One that can even be bigger than the standard Gridbox.

Now when you do a CTRL-Z your polycolors dissapear for some reason.

It would be very handy to have a curve function that will cut into the mesh,
Now your kinda limited to the cuts that will go strait through the mesh.

It would be cool to have a function that uses curves that will do a cut in the normal direction, and only slightly penetrates the mesh, so you can have non symmetrical cuts in your mesh, that will not destroy your mesh and wont go all the way through.

Could be handy to have a filtering system in the forums.
So you can get all the video’s out in one page saves a whole lot of searching.

A snap funtions for the main axes, for use with the poiter.
Maybe the good old shift snap.

Could be handy to have a setting that keeps the curve locked in place,
Like a snake trail type of setting, so the curve doesn’t get bend.

An option for noisemaker that will put polycolors on the displacement.

This setting will take the average color value, from your brush radius.

A masking option to have a mask that will ignore backfaces (camera flood mask).

If you have backface mask on, and do a normal move the other side won’t be affected.

But if you alt move on the normal, it doesn’t have the same behavior.