ZBrushCentral

Some new idea's

This could be handy, I’m using DAZ and tried out some stuff,
Trying to make my own poses with an imported mesh from DAZ, got the Tpose in etc,

But I was thinking of something like this,

It would be handy to have a mesh unify, that can be recorded on the 3D layer.
So you could get a morhing effect in there,now it does not recognise the mesh change.

Also sometimes you get posed mesh and a T Pose, in the same scene,
If you have 2 identical meshes in your scene (only morphed a bit, for like for a pose), a pluggin that will translate the 2
identical meshes (maybe if you polygrouped them as one color), onto a 3D layer.

And for the 3D layer polypaint options:
record, a fill could be nice.

A little test I made with 3DSMAX and ZBrush,
Loaded a model with a plane and some boxes in ZBrush,Made one subtool of them,
Exported it to 3DSMAX placed a camera in there, dimentions 1600x900 render

Loaded the picture in ZBrush with Imageplane,and loaded the tool back in:

My test scene is in my Dropbox folder under Tests: https://www.dropbox.com/sh/4olxixt5vaa224k/kAgCFKt9YA/Tests/ZBrush_3DSMAX_Perspective_Test.ZPR

See pic 75 was a good result :slight_smile:

Attachments

Perspective_Test_3DSMAX_ZBrush.gif

This could be handy, for isolating models with polygroups,
The grow , shrink function isn’t affected by masking.

It could be very handy if you have isolated one polygroup,and want to further edit your mesh,
a masking function that will be affected by masking, so you could mask one end,
use shrink or grow, and the masked end will not be affected by the grow or shrink.

This could be handy , maybe hook it into the noise pluggin (checkers)
That will overlay on top of the mesh So you could UV a mesh, use the checkers with your specific dimentions.
And have a Micro Mesh option for it.

I don’t know if this also happens to other ZBrush users,
but sometimes when I use Lightbox the Folders are scaled really big,so big that you can see what’s below the lowest
line of folders,also I have this problem that some textures are completly black.

Also something when ZBrush loads (I have a script that load in my custom UI),will skip the load proces for some reason.
Happens somethimes it’s weird.

This could be cool, To have a curve setting that will lay down enough points for the total of meshes inside the IMM brush,
So you could draw a line on a plane, and the new setting will use every point to insert all the meshes inside the IMM Brush.
So you could instandly have all meshes in the scene.
And there all positioned the same way ( also saved a little trouble).

This could be cool,
A reversed tablet so you have the pressure sensitive points in the tablet all lined up closly to each other,
have a skin covered over it, so you can use multiple fingers, and have pressure on multiple levels on each finger,
that you can hook up to the wet finger brush.

See picture:

Maybe even something cool like if you use your thumb on the side it will elongate the brush( hope that makes any sence)
And something that can check what finger is used for the pressure (maybe a cam that is looking down on the pressure pad)
And maybe 2 settings,like a point setting for use with all the normal brushes,so it will average the pressure field and use that for the round brush,
but still uses the entire pressure field for calculating the pressure level.

And a new set of real feel sculpt brushes like the wet finger brush that will addept to your fingers etc.
Trails could be longer if you apply more pressure,shape of the pressure field will change your brush radius ( more oval like maybe) etc.
See Picture:

Attachments

ReverseWacomMultiFinger.gif

A type in option for the Edge Loop,So you could have even spaced edgeloops and the option to have as many as you want in there.

To be able to project from the grid function,
when you loaded a texture in there.
Never mind this one , had to isolate the model.

Would be very handy ,for use with the Micro Meshes etc,
For minor tweaks,so you dont have to duplicate everything when you make some changes.

I’m just working with Micro Mesh, but a scale factor could be cool.
For Some other versions of the same Micro Mesh.
And maybe a non uniform scale too.
That will ignore the plane (for Micro Mesh stuff that is added onto it)

This could be very handy,
A new merge that will combine 2 identical subtools into a 3D Layer,
First one selected will be the zero position.

Could be cool to have the UI 100% transparent, and the subtool(s) fully visible (maybe with slider control).

And now when you swith to you custom hotkey tabs the whole UI is fully visible again,
maybe make it posible to have an option to only have the custom menu’s pop up.
And the Z Project brush be able to project from the desktop when See Through is activated.

This could be handy, when you activate the curve setting with the slice, trim , or clip brushes.
A curve line that will follow the entire sliced,trimed,clipped edge.

Would be handy to be able to set hotkey’s, for the pluggin menu’s like mirror subtool.
I know there are extra options inside the menu’s.
But could be cool if the accept buttons could be linked to a hotkey, so it will do the entrire previous sellection of settings maybe.

This could be nice to have a option to have your brush in a camera facing position only.
Instead of adepting to your mesh normal, could be handy sometimes for like masking, or painting maybe.
You could achieve the effect with topology, but could be a nice extra option.

A Better solution for meshes inside meshes, for when you use ghost transparency.
Now only the mesh you select inside a bigger mesh is visible, could be handy to slightly see the other meshes,
inside too.
Maybe some extra settings for Ghost Transparency, like the grid transparency options.

A Micro Mesh suface change, could be cool.
Like the apply noise to mesh.
So you could subdivide it if you want.

Could be already in there,
but a baking option for repeating UV maps.
you could just tile it in PS, but a one button click is faster :smiley:

This could be handy, for when you have made a really elaborate Z Rig,
The option to hide or simplify the rig,so you only have the rotation points and bones in there that are useful for rotating.

A force viewer could be cool, and maybe the option to have some sort of influence control.

Could be cool to have something like the UV Master,
You could start out by selecting the root Z Shere,and masking (or painting, with red,orange,green falloff values)the entire mesh red.
And then move on from there selecting a Z Sphere that will be used for rotations.
The simplified Z Rig could come in handy.