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Some MatCap Materials for your ZB3 Pleasure :-)

hehehe - yes, I love those rich warm tones a lot too!
“Cheese” is from a macro photograph of cream cheese under bulb-light so it became very yellowish and “Mango” is in fact from a gallia-melon (?) but it looked as rich yellow-red as a ripe mango to me :slight_smile:

At first I only did the MatCap thing by the book, starting with my white-porcelain teapot standing at the window, but soon after that I became more experimental and simply picked the tones I wanted to see from the different directions.
With the sphere preview while picking and rotating the markers, you can really “model” your surface. (Although it is broken if you zoom in or out of your document)

BTW: This is one of the photographs I used (for “Green Clay”), pastel chalks from a local art shop… :


I just have to fully understand the two-material process now…

I think MatCap is the work of a genius, giving everybody the power to create or match materials without caring for all the technical crap. Just take your digicam and go create…
While I personally have no problem with the technical part - having written quite a lot of shaders in C myself for messiah and Mental Ray - I know that many people have a hard time with it. And Zbrush once again shows that this doesn’t have to be complicated at all…
I could even imagine driving this quite a bit further actually with an “advanced mode”…
Complex IOR stuff comes to mind - in the end, it is nothing too different…

And those cavity maps are something I would want to have in every other software too… hmmm… Should be quite simple to code actually… :wink:

Well, with MatCap available, I am sure the amount of available materials will rise very fast.

Cheers!

Thomas Helzle

I have that problem as well. It doesn’t crash always while switching… but often. Strange.

Thank you very much for the materials Thomas! They look great, I’ll try them as soon as I’m at home smile.
Thanks a lot!
Oliver

Thanks for sharing these great materials!! I’m going to experiment in a few

minutes! Thanks again!

Thank you for sharing these wonderful mats… I agree … MatCap is like work of genius for certain…amazing stuff really :slight_smile: :+1: :+1:

Great materials and thanks for sharing!!

Thanks for the inspiration and the matcap files…
looking forward to exploring this feature along with everything else in Z3…

I am having trouble getting the Texture to become a Material. The tutorial in the Wiki just says “When the capture is complete, just apply the material as you would any other”, but I don’t see how it BECOMES a material. Further more I would expect to be able to fine tune it, like the MatCaps that come as standard materials.

Am I missing something?

Elixir: I think essclock gave a pretty good description in the other thread you started - he describes the process I used.
What may be missing: I save the material in the folder I mention in the first post above to make it show up under materials each time I start ZB.

Did you solve your problem in the meantime?

Greetings from a sunny Berlin/Germany :slight_smile:

Thomas

If you want see your new created materials at Startup(in the Material Palette), just save them in the ZStartup\Materials Folder, if you have saved some in the STD Folder, just move them to the other Folder.

http://www.zbrush.info/wiki/index.php/User_Defined_Startup_Folders

elixer…make sure you have a matcap material loaded…not the flat one…then all will make sense to you. I think the white one works pretty good to start playing. clone it then matcap away.

very nice!!
Thx!:smiley:

:smiley: You are welcome! :smiley:

Cheers!

Thomas

Thomas .

That cheese material is my new favorite for doing ZSphere models. Thanks !

essclock

bump, these are actually very good!:slight_smile: