I’ve been paying a bit with the materials and I’ve also done some work on those boots.
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I’ve been paying a bit with the materials and I’ve also done some work on those boots.
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I’ve pulled out those eyebrows a little bit and I have finally sculpt the ear. Is there something wrong with the eyes?
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Hi!,
Johannes
Thanks for the C&C! I haven’t touched the eye again, tho. Yesterday I retopologized the guy. This is exactly the workflow I followed:
-Retopologized the head in Zbrush and exported it
-I also exported the first subdivision of the whole model
-I then took both exported meshes (head and body) and “stiched” them together in 3dsmax.
-I exported the new mesh as an obj
-In Zbrush, I projected the details of the original ZTool into this one.
Now I can still fix some little things such as the eyes… and I’ll add nice detail to the skin (but I doubt my computer will be able to handle it, so I will have to use Photoshop)
Oh! I’m woried about the next big step: Unwrapping… I have no idea how I should do this. I suggest this workflow:
-Export the first subdivision as an obj
-Open it with headus UVLayout and unwrapp it
-Export it again as an obj
-In Zbrush replace the lowest subdivision with the obj
Now this sounds fine, but I’ve doing some tests… and it seems Zbrush scres the vertex order… or maybe it’s UVLayout… or the obj… I have no idea.
So instead of doing all this I suggest an alternative workflow:
-Export the first subdivision as an obj
-Open it with headus UVLayout and unwrapp it
-Export it again as an obj
-In Zbrush project the details of the original model on the new unwrapped obj
Everything should go well, right? I’m just projecting (not replacing) the model. The unwrapp shouldn’t get screwed up, right? Or maybe it does…
What do you think? Btw, I highly recommend headus UVLayout.
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Just a tip on the UVLayout question…instead of choosing ‘save’ once you’ve
unwrapped it, choose ‘update’ and the point order will not be touched. Then
when you re-import back in Z3, select the one that’s got the ‘-uvlayout.obj’
extension.
cheers.
WailingMonkey
thanks for the tip. But it isn’t working. Check out the thread I just created about this problems I’m having.