thanks ;]
Now for the most sexy dota hero, pudge
man when they took away his awesome hair for 1 patch i was heartbroken
awesome pudge great work keep it up!!!
and a quick 1,5h landhark bust from a sphere
How do people even sculpt whole bodies from a sphere, its so messy and complicated to mask of the hands legs and other parts, never again ;f
Landshark is looking cool! :)
I agree with you, whole dynamesh bodies from spheres are generally very messy to work with. But a quick retopo with Qremesher will give you the possibility to create poly groups as soon as you got the general block in
yeah thanks, i used the qremesh for it, helped a lot and the end result weren’t that horrible ( except some disconnected verts ) ;D
Anyway palyed around more with it
AWESOME WORKS! nothing to say!
Great work! GReat Concepts! you rock! small_orange_diamond
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The most sexy dota hero comes back, now 40% more sexy
Super fun design.
thanks man, wish i had your ideas for designs, also why so long since you last posted anything ? ;D
And sinc eim on a roll might as well ad a bit detail to this one
love those feet! wicked
Really great! I particularly love the guy with all the stitches, and I’m not into the macabre at all.
Can hardly stop lookn at that females anatomy, very cool design!
So flippin rad! your Tali is looking fantastic! the anatomy and details I could learn a lot.
Very creative and well executed concepts, the female anatomy is great, my only crit would be that the knees being turned in weakens the stance and gives the impression that the characters is not stable. Again the details and creativity is outstanding, just my two cents…it’s far beyond what I could ever concept and execute! Great Job
thanks guys
@d100763
yeha i was experimanting with the knees, i kinda liked them going to the insides, mnaybe i overdid it ;f
something quick ;] i know i did something similar before, but guess i was out of ideas
Great sculpts. It can be a challenge sometimes to come up with original or interesting design ideas, or least that’s how it seems to me. Do you do any 2d concept art when coming up with character ideas, or just experiment in zbrush until something looks interesting?
Also, which matcap are you using in that last piece? It looks great for organic sculpting.
Its the mudbox material ;d I uploaded it 2 weeks ago in this thread, check 1 or 2 pages ago ;]
it seems i got it form this guy http://luckilytip.blogspot.com/
What a style!
i just realized i know nothing about animal anatomy ;/
i think this was supposed to be a dog ?