hey buddy ,R U FROM VFS ?
antfarm MEANS u gonna start the hardcore work
thx for ur nice comment
and which u all the best
ps: plz plz plz say hi to Travis
hey buddy ,R U FROM VFS ?
antfarm MEANS u gonna start the hardcore work
thx for ur nice comment
and which u all the best
ps: plz plz plz say hi to Travis
jup im from vfs!
cant wait to start sculpting my characters. i allready have my proxys! yay!
gordon …good luck
here is a fast model i made (WIP) just to get bk again on the sculpting mood…
i made such an awesome tutorial talking abt the work flow between maya and zbrush but it’s by ARABIC Lang.
i don’t know if any Arab artist visit my thread to get the all benefit from this tut. or maybe some one can take a look to the tut. and get an idea ,
i talk abt many stuff
the right work flow between maya and zbrush
uvs
normal maps
the best way to import and export
poly counts
poly painting info
how to make a normal map
how to test ur normal map in maya …and other cool stuff but again with Arabic no English
here is the link :-
[](javascript:zb_insimg(‘154835’,‘z2.jpg’,1,0))
Thats all really coolness!
Vancross :- thx dude
so after long time staying away from the 3d world i get bk again to zbrush ,trying to develop my skills in zbrush …so this time i start to make a pure digital sculpting from a box
…i guess it’s coming along…critics are very welcome!
Its always fun to see something come up from something as basic as a simple shape like a box. Congrats, its coming along nicely! I do hop you have plans to take this further I would like to see it rendered up all nice.
well , thx my dude for ur comment and support , i really appreciated man!
so I start working on a new character _ also a new style for my type of artwork …
You’ve got some incredible talent man…seriously! Wow!!
Nice job. The new style is very nice.
GoofyFoot , AVTPro : well , thx guys …glad that you like it
so here is a small update and start working on anther project …
HERE is the texture map( snap shoot from zbrush)
Awesome stuff!! That’s super fine.
SolidSnakexxx :thanks
a new quick sketch …wip
so here is the low poly version (no normal or pump man …just color map on flat shading)
Hey Mohamed, I just finished watching your video tutorial on your workflow and I think it is a really kick ass process and your modelling and sculpting are top notch… please give us more…
thank man , gald to hear that
so here is a render test using the high res mesh with skin shader (maya+menral ray)
Great stuff, I like the last characters profile, nice to see some reality in characters. I’d like to watch that video, can’t find it, would you mind posting a link.
Awesome work! machaealllah
Great technique
we want more !
best regards brother .