Michael, thank you he is home now, and is doing well, but still has outpatient therapy ahead.
nightwoodwolf, Thanks, Hopefully when the other characters come into play, it should seem pretty silly!
Ok, well here is this mornings work. I currently have two layer in my scene. I filled the background layer using the gradient alpha, dark blue color, and the flat material. I then painted the fog using the bump brush on subtract, and varied the opacity, while using the spray stroke and several of the circular alphas Zb provides. I then added the moon which was a previous texture I had. I changed the hue and saturation with some of ZB’s brushes(in a separate document…then cropped and filled with the MRGBZ and added it as a drag rectstroke). I also added in the glow using the highlighterII brush set to main and a and blue color selected.
The stars were done similar but I used the draddot stroke and over laped each star several times and with decreaseing sizes to add the glowing effects. The clouds were also created with the highlighterII brush described earlier. I then used the blur brush over the background. Keep in mind though that to be able to use my fog effect and the highlighterII brush in the manner I have, The entire layer must be filled with the flat material and baked. It essentially must have no depth info at all.
The foreground layer still contains the depth information. Once I finish placing my other props and characters in the scene, I will be able to have the fog spill over the grass and progress more fully into the scene. I also think I figured out my lighting solution as well. I’m still debating the placement of the trees though. Any questions feel free to ask!