Dryn,
I can’t reproduce your problem. Zbrush 3.5 R3, 3DSMAX 2008. Steps I’m following:
- 3DSMax => Create Cube => Export Selected to OBJ (Vertex Scale set to 1.0)
- Zbrush => Import => Export OBJ (leaving Scale and Offset values to default set at import of object)
- 3DSMax => Import OBJ (Vertex Scale 1.0)
This, on my system, results in a editable mesh, plopped right down 1:1 on top of the original. I also made a couple duplicates (read that “subtools”), smoothed them and exported them and then imported them into ZBrush. Appending them to each other resulted in the expected position and relationships. Each exported, root subtool or the others, and imported back into 3DSMax in the expected positions. The only way I could get the tiny tiny objects that you describe is if I mess with the export settings that Zbrush puts on the objects when it brings them in. If I do that, reducing them to 1.0, then the resulting export is a very tiny copy of the original.
Could you detail the version of software you’re using and very specifically each step you’re taking? Or do you have a file you can share so I can take a look and see what we might be doing differently?