ZBrushCentral

Sandpiper's Sketchbook II

really nice.

Freaking cool man! Make it whole body!

I also would love to see a whole bdy concept.

I’d like to also announce that I’ve just completed a project with Ryan Kingslien over at http://www.zbrushworkshops.com/the-making-of-the-hunter-by-jesse-sandifer.html

It’s a real-time tutorial breakdown of how I created the creature below. I hope you all enjoy and I had a blast working with Ryan on this.

THE HUNTER:

Attachments

looks great!

Just another stunning creature design, really enjoying your artwork Jesse and can’t wait to purchase this great tutorial. Really looking forward to it, will definently learn a lot from it! It is great seeing you doing a partnership together with Ryan!:+1:
All the best mate and happy sculpting,

  • Kenny :slight_smile:

Great creature and awesome render!
There will be a lot to learn for sure in your online workshop!

Looks great.

nice work man ! i love it

wow!! … I mean, WOW!!! really love the concept, and the feel of the character!! it really looks like the ideal of a hunter: strong and heartless!! just wonderful!!:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Great character! Really awesome image!

Really great!

Great work Jesse!!! keep it up, mate!

This whole character is made from dynamesh Right? I’m wanting to learn how to use dynamesh to create the whole body not just in parts but all one complete mesh…
I struggle with doing so and keeping the resolution of the dynamesh pretty light… the resolution can get pretty heavy. do you show a technique in how to do so?

Thanks.

Edit: I read a little more about it… I found my answer… its cool to see that this whole thing is made from dynamesh… can’t wait to watch.

Pretty slick looking character Jesse. Would love to take a closer look at your process for this work. very polished.

Ralf, Kenny, stefano, RJ, ljabli, cascardi, SolidSnakexxx, Jason, Marten, selahpoetic, Cam — THANK YOU. I’m glad you likee. :smiley: He was a labor of love!

selahpoetic: Yeah, dynamesh was used although looking back I need to be more careful how I use that feature when in production mode, which is how I treated this guy. I did a clean retopo for cinematic animation and displacement. Dynamesh can limit your technical abilities to push the detailing because of the nature of the way dyna works. It’s super great for getting things started, especially when concepting things out initially! Just gotta find that balance in your workflow.

Rendersheets of the sculpt/paint:

creature01_finalpose_web.jpgcreature01_finalpaint_web.jpgCreature01_finalsculpt_web.jpgcreature01_hunterdesign_web.jpgcreature01_predetailing_web.jpg

Attachments

creature01_finalpose_web.jpg

Creature01_finalsculpt_web.jpg

creature01_hunterdesign_web.jpg

creature01_predetailing_web.jpg

creature01_finalpaint_web.jpg

Amazing work, love it

just wonderful and totally inspiring, man I need to go to the bank and get me some money to buy this beautiful tutorial!
Love the overall sculpt, just amazing. The anatomy is looking so crispt and love the plates on the different muscle groups!:+1:
Just astonishing Jesse:+1:
Cheers,

  • Kenny :slight_smile:

Here’s some stuff I did end of last year. The woman is an original concept and the post-apocalyptic fella was based off a concept for an art test.

Mom_render_web.jpg

postapocalypticguy_renders.jpg

postapocalypticguy_ortho.jpg

Attachments

Mom_render_web.jpg

postapocalypticguy_renders.jpg

postapocalypticguy_ortho.jpg

Very nice Works sandpiper - was the Art Test for Rage?