About the shader thing: since the different existing materials are just made up of individual shaders (S1, S2, etc.), what if you could just drop the Fuzz shader into whatever material you wanted it in? Hmmmm…
Chad, killer images on your site…!!
Thanks Ron, I appreciate the compliments.
Your work is great too, and it’s an inspiration to me and I’m sure others that you post it here.
Jay…I was thinking the EXACT same thing.
wchamlet…I feel the EXACT same way…lol.
But, I haven’t stopped though. I have been practicing in wings3D…making low poly cages and sub-d/edgeloop techniques. I figured…if I plan on learning animation and character rigging…I am going no need these skills. The new ZB comes in because of the juicy DMapping abilities.
I havent the professional software to do all this with but…slowly and surely. Practice makes perfect. I can’t wait to import a beautiful wings model (once I master edgelooping for rigging deformation
) and divide that baby to 2 mill and GO TO TOWN!
MAN I am sooo excited!
BTW - I suggest everybody at least try Wings3D. Its free and its very powerful for being free. Check it out here. I feel it an umtimate companion to ZB…both now and more over when the new version is released.
Nice work on your site Chad. I think my favorite is the spider-goblin guy!
Thanks Mentat. I don’t hold a candle to your work though, maybe someday…
What ever happened to this “fuzz” shader, its not the fibers material is it.
the main reason i’m asking is cause in the picture it looks like he was able to place exactly where he wanted the hairs and their density like the eyebrows and nose, and even point their direction where fibers mat seems to only go in one direction and is global in its layout.