Top row Kris… truely outstanding.small_orange_diamond
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This is amazing work. Thanks a lot for showing the way.
Very impressive Kris ! … some guy’s like Zach prefer a less detailed basemesh
and use a more basic mesh with -important- "even "mesh to avoid “piching” when you divide the model !
Have you used this method on other models…what do you think about this approach ?
jantim
Cool portrait !
I’m waiting for new characters !!
Sculpt, Kris, Sculpt !
hey Kris, that`s aboslutely wonderful, the face is very well sculpted and the expresion is fantastic.
-I love how the eyes looks and the lights on them, can you please post an screen shot to see how do you setup the lights for the eyes…please?!..
-Do you use HDRI and global ilumination and F.G. for the render?
thanks for show us your excelent work!
Eep! Who knew that Mr. Baker was so intimidating?!
Can’t wait to see more. Did you say bump map on the eyes?
Holy crap Kris, you’re just getting crazier and crazier!! Of course I know that every model you make is going to kick some major ass, but your Rick Baker is just absolutely awesome!! Fantastic work as always, my friend
Hey guys, thanks for the kind words. I’m posting another update on the textures, model and light. It’s really tough to get the right head shape without perspective on edit mode
Anyway, this is just a very preliminary render. Still no specular map (that’s why his ears are so wet ), no subdermal or epidermal maps, no detailed bump map etc etc etc. It’s a long way to go. I’ll answer the questions later. Right now I have to go back to work
-Kris
nice work kris, looking great. once it has all the proper maps its going to look great. even now, without all the maps it is looking fantastic, keep it up
It looks great how it is now. Cant wait to see the finished version. what are subdermal and epidermal maps?
You’ve done it again Kris. Even your preliminary render looks just fantastic, the skin is so lifelike. Anxiously awaiting more
Two more images (still very preliminary… fixing the head shape, eyes, no eyelashes yet etc):
Tartan, T Woods, jit_gohil, calum5ZB, Elixir, Giantsun,
Thanks a lot.
Patton,
lol
cyberman2,
first thing you need is a good color map. Second thing is that it looks very transclucid. Try to reduce it by changing your shader settings. Other than that, take a look in some more threads here at ZBrushCentral and I’m sure you will find screen shots of the shader network and/or screen captures showing the appearance of the subdermal and epidermal maps. Good luck
jantim,
Thanks! I think that a mesh with a good edge-flow works great for animation but either way will gonna work fine for stills like this. I’m using a base mesh that can be deformed correctly if I decide to go for animation but a simpler mesh would be better to avoid pinching… but not so great for animation. There are good and bad in both approaches
kostia,
I wish I had the time to make more characters. For now, I just want to finish the ones I had started
yolao,
the setup is very simple: 1) a diagonal (top - left) directional raytraced light with a very wide ray angle and 10 samples (works like an area light but produces only a point as specular), 2) an omni back light, 3) an HDRI map with final gather. That’s it.
VeryGrimm,
yeah. The veins around the eyes produce some subtle bump. The area of the iris is completely clean but the “white” area always have some bump.
Leigh,
I miss you already Leigh! Have a great time with your family and plesae, keep in touch!
ZippZopp, metric,
you guys Rock! Thanks for your kind words. Love your work
Bonesone4,
they are layers of the skin shader. You can take a look in this skin shader network: http://www.zbrushcentral.com/zbc/showpost.php?p=284182&postcount=37
-Kris
Haha… awesome! Rick can use it as a screen saver/ wall paper and it’ll look like he’s staring back at himself!!!
Excellent work!!!
GORILLA
Superb.
I trust the king is happy with his portrait.
Fantastic!
What do you mean “very preliminary”?! My God, it looks stunning already!
Can someone tell me who this Mr. Baker is? I’m quite new to all of this, so if this man is a genius I would like to see why.
I’d make the eyelids a bit thicker and less sharp, especially the lower ones.
And I guess… that’s about all the critique I can comoe up with
Outstanding. Wonder what Rick thinks
Wonderful work, looking forward to seeing the final product