ZBrushCentral

RhinoMan

Nice start … looking forward to seeing the final. As far as the original art goes, maybe from this point go your own direction with it. People get inpired by others work all the time, but make it your own in the end.

Here is an update of the model. Now on to surface detail (wrinkles, pores, growths, etc.)

I have asked Arturo permission to model from his concept sketch and he said yes. I’m using this project to learn more about ZBrush and to hone my skills more. This project is a learning experience. Many post on this site have projects that are based on others ideas or sketches and are not meant to disrespect the original artist, but help aid the ZBrush artist to learn the software and hone his/her skills. I am a traditional artist as well but wanted to focus my time and attention to learn ZBrush. I did a google search of to find something to model and found Arturo’s sketch, loved the idea and wanted to see if I could model the creature. I wanted to post my progress on ZBC to get feed back from other artists, ask for modeling tips or help and use this experience to help me grow as a 3D Modeler.

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Hi JayCally,

I think you have made a mistake and have accepted it. I think that it would be good for people to move on and see what you can come up with. I dont see a willfull intention to rip off Arturo’s work as your own. You say that you have his permission - so that is good. I do agree that a lot of work on this site, and in general, is “inspired” from somewhere. When we are learning, the first we do is to try and replicate a design we are learning from. I think that is different to claiming that it is yours - which you have not done.

Anyway, that’s my couple of cents worth!

TD

ps. Moochie said Arturo should be ZBrushing himself …I agree

Some more updates. Got some reference pics from gettyimages.com for older men and rhinos to use on this head. Added more major skin folds & wrinkles, fixed the neck, made it more like an older person’s neck. I wanted it to have more of a rhino feel, so I added a pronounce are behind the top horn. I’ve noticed this in some pics of rhinos. I added a small ridge to the back half of the top of the head. Now that I’m happy with the model, I’m going to start adding a rhino hind texture to the head.

hello:
This is Arturo, the designer of the rihno-man.
It look really good you base.
I would like to give you mi opinion.
I would make the chin thinner than now, I was trying to make something old and maybe this chinn make it younger.
I would change the mouth corners,too.Maybe wider than the lower lip.
About horns, in my opinion they look so cool.
Forget the real life you are making a fantastic character, if you make more cilindrical horns, you would have change a lot the face.
About the neck I was thinking in somethng morte bulky, and floppy.

Hope that this would help to see that the artist(me) of the design knows that you are making a model based on his work.
My best wishes with this, and please keep me informed.
Arturo

Don´t surprise if someday you see other model of this design, it is one of my own favorites.

很有型的人物!

Hey,

Thanks for your comments. I’m really glad you like how its coming. I agree with you on his neck, I want it to have that floppy feel like some of the saurapods on Walking With Dinosaurs. I think your right to about the lower lip.

Thanks for the critics!

Here is an update. Started adding skin detail. I like the way its coming out but the eye/brow region needs work.

Hey man,

Very good rendition from the concept sketch. keep it up!

Started playing with skin detail. I need to finish the base texture around the eyes then start adding more depth to the skin (bumps, lumps, etc.)

I created this skin alpha from a pic of a rhino. I cropped out a good section of the photo to use.

What do you guys think about the skin?

Looking good so far, but I would say to ease up on the wrinkles in the forehead area. It seems to be an area where fat deposits are limited, and the skin is usually stretched and tight over it. If there were any wrinkles, I think they would be radiating from the horn. I think the cross hatched wrinkels would work better in areas with more sagging skin, like the neck, maybe the cheeks, but just a little.

That’s a cool alpha, but you need a few, it’s a bit too repititious.

Here is an update. I think I jump ahead of myself when adding that alhpa to the model. I decided to go back and continue modeling the skin folds and anatomy of the face. I used rhino reference to help me get a more rhino look. I might use alphas just for the bump but not too sure yet. I want to continue with modeling before I get to that.

The second approach is surely better.
A little suggestion: the horns look too thin to me.
How many polys is this dude?

silvaticus - He is about 2 million polys. I’m going to beef up the horns but right now I’m focusing on the skin then detail the horns. Thanks for the comments.

Here is a skin test. I like how its coming along. What do you guys think?

I changed things alittle. The original skin texture was removed, I’ll use it in a bump. I roughed up the head to give it more of a rhino feel. I don’t have enough geometry to add detail to the horn on the forehead but I’ll add it with the bump.

I’ve created a Bump map and when viewed from different angles, it appears weird. I know this is just a viewing thing, but is there a way to get it to view right?