ZBrushCentral

rendering Keyshot

Render Keyshot,second polypainting.

charonosaurus44.jpg

Attachments

charonosaurus44.jpg

Really good ambience :wink:

Hey hey hey !:smiley: Thank you Atomizzer !
New render Keyshot :Tyrex

nice sculpt & rendering Chalian!

Thank you William !
Last work,speed sculpting Immortan Joe.

Really cool stuff :wink:

Thank yoy Atomizzer !
Next work,a Design of starship by using the method of Glenn Patterson.

Rendering Keyshot :

Rendering Zbrush :

compozbrush.jpg

New design (using the method of Glenn Patterson)

Render Zbrush :

Render Keyshot :

https://www.youtube.com/watch?v=-NW8mjUBLuQ&feature=youtu.be

nice ride:D kinda reminds me of Halo vehicles.;):wink:

Hi diablo,thank’s for your comment.
New work:my first concept car.(render keyshot)

render Zbrush.

Thats one cool car! Reminds me of the abstract “Hot Wheels” from childhood :slight_smile:

Quick questions if you have the time: For the front headlights (in red), was that composite editing to get the glow effect or is that keyshot? If Keyshot, can you shed some light (oops) into how you did the light material?

Ie: Basically, is it a emissive and / or area light? How did you get the outer ring glow while retaining the light color? is the light behind a glass material (or transparent material)?

Hi Takai.
The halo of light (in red) is done with photoshop.
To get the light effect on the material,I prepare you Keyshot tutorial.
Thank you for your comment !:+1:

New concept car (without reference) for the fun.:slight_smile:

Video :

https://www.youtube.com/watch?v=frcLHREUGfI

nice & neat Hard surface work man.you’re really good at designing vehicles.keep it up.;):wink:

Thank’s Diablo !:smiley:
New concept car :

2.jpg

1.jpg

5.jpg

4.jpg

Attachments

concept 2.187.jpg

Love the insectiziod-looking ships & the concept supercar w/o reference!

Thank you 3dds !:+1:
Last concept car :Interceptor 1.00
Render Keyshot,compositing photoshop.

Render Zbrush :

Render Keyshot :

Just Wow.first pic is pretty darn great.keep it up.;):wink: