Thanks so much everybody! I really appreciate all the kind words. And thanks so much to ZbrushCentral for the top row! What an awesome surprise to wake up to!
ArtMonkey- I will try to post a breakdown of my work sometime soon. But honestly it’s not that much different than what I see a lot of sculptors post. I generally like to start with is Dynamesh sphere to block out a rough. Sometimes I’ll use more than one. Once I have my rough, I will usually duplicate it and start cutting apart into parts with boots, hands, arms etc. then I’ll either take those parts and clean them up directly with hpolish, dam standard etc. , eventually Zremeshing them and re projecting details before a final cleanup pass. Or I’ll use them as references to rebuild clean toppologyon top of using primitives or Zmodeller. My process was a lot different on the Allosurus and the Raptor, because I was just really diving into into Zbrush at that point and still learning. I spent a lot of time manually re-topologizing my basemeshes for those using zspheres, which I don’t really do too often now. Hope that helps a little for now.
Wyatt- I totally lucked into my job and Fisher-Price. I was a freelancer for a number of years working traditionally in clay and wax and my current boss just stumbled across my website and reached out to me to work as a freelancer. So I did freelance for them for seven or eight years and when it came time to hire a new in-house sculptor he reached out to me and figured I could learn digital on the job, which I did!
ChrisD- I don’t really need to convert to nurbs. I usually just turn over STL files or sometimes a Freeform file created from OBJ.