hi, i’m still working on the displacement map ( for maya 8.5) …i’m getting better but still the displacement is not perfect as you can see on the shots…
ps
i use the plug in MD3 EXPORTER 32 bit with the code DE-LBEK-EAEAEA-r32, the map converte file, use mental ray aproximation editor (spatial 3 and 5 ), and alpha set to 2.2 and -1.1…
thanks a lot… [attach=83503]zbrush.jpg[/attach] [attach=83504]mental ray.jpg[/attach]
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Awesome work, man, this really worked out tight.

ps.