ZBrushCentral

Rapid and Nice 32-bit Normal Maps in ZBrush

hi, i’m still working on the displacement map ( for maya 8.5) …i’m getting better but still the displacement is not perfect as you can see on the shots…
ps
i use the plug in MD3 EXPORTER 32 bit with the code DE-LBEK-EAEAEA-r32, the map converte file, use mental ray aproximation editor (spatial 3 and 5 ), and alpha set to 2.2 and -1.1…
thanks a lot… [attach=83503]zbrush.jpg[/attach] [attach=83504]mental ray.jpg[/attach]

Attachments

zbrush.jpg

mental ray.jpg

thanks anyway, the problem was the filter on on the texture node!!! :slight_smile: fixed.jpg

:grimacing: Awesome work, man, this really worked out tight.:+1: :+1:

I have to say, though, the new Maya 2008 MR tangent normal maps also look awesome (when generated via ZMapper.)

thanks megamorph, this is one more shot with displace + cavity bump… :wink:
ps.
you are right abaut the normals with zmapper, adding cavity bump to the displacemt map i get allmost the same quality from zbrush…

displacement+normals.jpgps.