I’ll admit it, im a zbrush fanboi, all i want in version 2.5 is the addition of a butt so i can slap its ass when making sweet love to it.
on topic, Ive been contemplating this for a couple days now, when working out on my high poly models, maybe you can help replica. as the only thing i can import into is farcry atm.
Auv tiles rock, so fast, and easy to use, but forever in maya i got some severe seams with my normal maps. in max, I don’t have this problem. Unwrapping is a time consuming pain in the hiney, and im wondering what an auv tiled normal mapped character would look like in a game engine?