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Practicing on Zbrushing

I watched a movie and there was a lot of death going on and I had this idea about the last remaining member of the family hanging from the old abandoned crooked family tree alone and sad…so here is how far i went I hope you like it and of course your C&C

Nourti:. Thanks for the nice words and soon I will make the Nona sculpture:P 4.jpg

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This is my first attempt to do something like that so let me know what do u guys think??:D:) here it is, i did a lousy quick overpaint to see how would it look with teeth :stuck_out_tongue:

I have experienced a little bump while i m adding the gums and teeth to that quadreped here is what I have done and if could any point out what happened wrong to get the gums misoriented and missized in Zbrush??
1.Export a low res OBJ file of the quadreped
2. adding the gums in XSI
3. Exporting the gums back to Zbrush
4. Importing the upper gum, then loading the ztool of the quadreped and appending the uppergum as a subtool

Thanks guys for your attention:)

here is what happens when i add a few teeth on the guy?? although they are in a relatively good size in XSI it gets in zbrush Blown out why?? thanks for the attention:)
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I proceeded working with the painted over teeth till i figure this out :stuck_out_tongue: here is where i got
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I worked on the front legs of it and did a quick overpaint adding drool and hair I like him with hair more :Dbut I have to figure out how to make it 3d hehehe:lol: here it goes any comments and suggestions are more than welcomed even harsh ones this is the way I learn. By looking at my work through other people’s eyes
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I’d say the hind legs should be textured, set higher, and more muscular, and the neck should be thicker. Otherwise it’s looking good.

Twitchmonkey:. thanks for the comments, I textured the hind legs next I m going to use the transform action lines to do the rest of the job

here is what i got so far

I love the texturing. Once you give those back legs some more power, you’ll have a fierce creature indeed.

EXCELLENT , but plz remove the hair , or give him ur ice cap:lol: …
kda sa3b awy :smiley:
(ps: how many teeth does he have ???)

Twitchmonkey:. Thanks I liked the texture too so I moved it too to the front legs and I added more muscles for the legs too
Nourti:. Is it worse with the hair or meaner??coz I designed it to be meaner… so if it is damaging the idea plz tell

I started a flamingo and Worked more on the legs of the quadreped Buffed both front and back legs and re-textured the front legs it was jaggy and not as good as the back ones. I hope you like it and Here is a wip on a flamingo too
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I made some updates to the flamingo added feathers Using the alphas from Eagle head tutorial in the Wiki I hope you like it and as always all C&C are most welcomed and appreciated
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I think those feathers look great on it, I’ll have to check and see if they look like flamingo feathers, but regardless fo that small detail, they look great.

Well, I find it worse with the hair … I think it doesn’t serve the idea (to be meaner)
the hair look somewhat stylish for ur monster … :cool:

Cool feather alhpa.

I finished the flamingo and I m moving on posing the quadreped creature. Still trying to figure out what my next adventure in Zbrush would be??? :rolleyes: :lol:
Twitchmonkey:. thanks alot…I dont know about the type of feather on a flamingo I guess I should check this out too
Nourti:. Hahaha Ok then the hair wig will be taken off :smiley:
Elliott Mitchell:. Thanks you can find that alpha in the Eagle head tutorial in the Wiki of zbrush 3

Here is a Wip of a Minotaur charachter I hope you like it its still in the stage of building the forms I hope you like it and C&C are always appreciated

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feathers look great on the flamingo! very impressive. I also really like the render of the quadroped creature, would u mind telling how u went about rendering texturing and lighting him? great work man!

very nice :ex:

The neck sort of make the head seems small and makes the sculpt seem less intimdating. Also, I’d introduce some angularity, it’s a bit too smooth and curvy at the moment.