ZBrushCentral

phoenix sketchbook

I’m currenlty studing part of the anatomy too I’d like to recomend you the andrews loomis books for that matter just go to any 2d anatomy book out there and start scuplting close to the book examples , worked for me for the head and torso , the arms are a bit dificult tho same as legs

thank you for the info, i will take a look at them!


Speedsculpt + Turntable

Nice stuff keep it up

thank you very much!

20_jan_13.jpg
SpeedSculpt

Angelina?

07_feb_13.jpg
SpeedSculpt

Today i started on a new character, i want to make a civil war style char: here we go 08_feb_13.jpg

<svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg>The fingers still seem a little undefined, the knuckles could stand to be exaggerated more as spheres and then whittled back into the overall shape.

thanks
i will change the hands at the end, cause i’m not really sure, if he will get some gloves or if we will see his bare hands…
anyway :smiley:

are there some parts, that you would change? is there something that is incorrect?
i really would be happy about some critics!
08_feb_13(2).jpg

<svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg>I don’t know much about that period, but I think I’d go for a really elaborate tricorne hat and add some more detailing to the boots.

The face doesn’t say much to me at the moment, I think I’d give it more character, bulge the nose, playing with the cheekbones and chin… he’s a pirate, right? He kind of has this smooth babyfaced look you wouldn’t expect from someone out in the sun all day, used to hard work.

thank you very much!
i changed the face and redid his hat and some other things,

here is an update :smiley:
11_feb_13.jpg

soo i will do the game res model now…
the parts with the same color, will be one mesh in the finished model…
what do you guys think? should i do some parts different??
12_feb_13.jpg
12_feb_13(2).jpg

hey you guys :smiley: it was a pain but the game res model is finished!!!
it has about 13.300 Tris
please tell me what you think about it, if there is anything that you would change, please tell me!!! thank you in advance
14_feb_13.jpg

here he is :smiley:
the low poly, with normal map applied and the base colors, nothing to fancy :smiley:
i hope i will finish him, within this week
17_feb_13.jpg

i’m finished!
how do you guys like it?
22_feb_13(3).jpg
22_feb_13(2).jpg
22_feb_13.jpg

hey guys
currently i’m working on the rig for the game res model… not much to show right now… but there is a sculpt i recently made:

4_mar_13.jpg4_mar_13.jpg
SpeedSculpt

18_mar_13.jpg