@ Sasin: Thanks…I textured this model projecting photos using Bodypaint + Photoshop.
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@ Sasin: Thanks…I textured this model projecting photos using Bodypaint + Photoshop.
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Your zombie and texturing work is incredible
Was it all hand painted?
Just out of curiosity, when you retopoed the scan, did you get inside the mouth or is it a closed mouth model?
Awesome work
amazing texture and developing!
keep rocki’n
On the girl, good job, but the eyes fail to pass through the uncanny valley. Can’t paint the image of the iris onto the outside of the sclera like that, no go. But wow, great sculpt otherwise!
Thanks again for the comments…
@ AA-ron: All the textures for both characters were photo projected, but I did minor touchups painting over areas. Teresa’s mouth is not sealed, if I decided to create the inside of the mouth later.
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It’s almost stunning!
Can’t help but agree about the slightly startled look of the eyes and I’m wondering if there was a lot of lighting in the projected photo/texture for the face, specially round the nose and cheeks, as she seems unnaturally dark there.
Same under the chin and armpits, although that could just be down to the lack of ambient light
More updates…
Also, I wish I could update the renders of Teresa on here, I adjusted the levels, but I would have to upload all the renders again.
Looks very realistic with the textures.
Here is a turntable render of a 3d model I did awhile back…
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E major…some nice stuff here.
Some REALLY nice work here!!! Well done!
Your texturing and modelling is first class!!
EDIT: would you consider posting smaller images?
These are MASSIVE and go way off my screen!
@ dustbin1_uk: Thanks man. I posted high res pictures to show the detail.
“Ex-Con”
Flat Shader
[attach=233792]Ex-Con flat shader.jpg[/attach]
cool zombie man would like to see how that looks rendered with some sss and nice lighting.,
Hope you dont take this to heart but the texturing on all the human stuff is a bit off like I can see the highlights and shadows all over the face and the models themselves lack a lot of mid res detail making them seem soft and lacking proper depth.
Dont mean to be harsh just there is potential but your current approach doesnt really work imo,clean up those textures
@ hebs: Thanks for the feedback…
Here’s an environment that I did all the detailing in Zbrush…
[hellsgate_1.jpg[/ATT]%3C/font%3E"]
](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=233914)[hellsgate_2.jpg[/ATT]%3C/font%3E"][attach=233916]hellsgate_2.jpg[/attach]](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=233915)
<table class=“fieldset” width=“100%” border=“0” cellpadding=“0” cellspacing=“1”><tbody><tr><td>[attach=233917]hellsgate_3.jpg[/attach]</td><td align=“right”> <input name=“Place image” value=“Place this image in your post” type=“button”> </td></tr></tbody></table>