Hello,
I want to paint two arms that share the same space on a UV.
Obviously, overlapping UVs are hated by Zbrush, so I offset the UVs of one arm so that it will be on the same UV coordinates but outside the texturing Zone.
I though this nifty trick worked but zbrush is baking the two textures over each other even though one is outside the texturing zone.
Can I make Zbrush ignore the UVs outside the UV/textue zone, so I can overlap UVs safely?
Thankyou!