ZBrushCentral

Overlapping UVs outside the Texture Zone

Hello,

I want to paint two arms that share the same space on a UV.

Obviously, overlapping UVs are hated by Zbrush, so I offset the UVs of one arm so that it will be on the same UV coordinates but outside the texturing Zone.

I though this nifty trick worked but zbrush is baking the two textures over each other even though one is outside the texturing zone.

Can I make Zbrush ignore the UVs outside the UV/textue zone, so I can overlap UVs safely?

Thankyou!

If you make the arms separate polygroups then you can Shift+Ctrl+click on an arm to hide the other. You can then work on it OK.