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Other commercial applications discussion thread

I also find this to be odd, but honestly, once the tools are on my shelf, I’ll make whatever I want with them. No disrespect, I’m open minded and consider everyone’s opinion rightfully their own.

Ironically though, my first test with sculpting was a female nude lying on the face of a cube. This wasn’t out of defiance or anything like that. It’s just what came to me. I enjoy figure art and the female body is a beautiful thing!

It’s kinda funny because hi res sculpting is fantastic for hellish monsters and scary creatures, which is nothing that interests me for my work. It seems to attract artists that want to create scary evil things for the entertainment industry or just to entertain themselves! I’m sure that’s something he’ll have to deal with regularly as 3d Coat grows.

Regardless, I don’t really get into politics. It’s a sweet concept with some interesting tools.

Because it has a different work flow. There’s no reason to work with such high mesh resolutions if you want fine detail. When using a good workflow it also does fine details “like butter”. See my post here:
http://www.newtek.com/forums/showpost.php?p=932683&postcount=108

Cool, I’ll check it out :+1: I think the more I learn about both programs, the more fun I’ll have creating, and that’s what is most important to me as an artist. Thanks for the tip. :wink:

It obviously brings plenty to the table, but I’ll most likely stick with ZBrush for the main part of my sculpting. I can foresee some funky base mesh creation going down though! I just did some very weird and interesting stuff that just wouldn’t have happened with polygons! Voxels are very free form! Add to that, I’ll have my paws on ZSpheres II sometime soon. The initial stages of modeling are going to become quite interesting.

Pretty sure I’d rather finish it all out in ZBrush though. Regardless, tools are merely tools. I’ll be using 3d Coat with ZBrush and modo, not against them. There seems to be lots of cool features for the $.

Has anyone used or tried this piece of software for retopology?

it looks pretty intersting

Its the best and pretty cheap too.
I love it!

I strongly suggest that you try the demo before buying it. I had trouble getting it to run on my PC in both the beta & first v1.0 demo. It was just too unstable for me. I ended going up with 3D-Coat for my retopo needs instead. It’s more expensive, but does more than just retopo and is updated quite frequently.

I got topogun and it was so unstable for me i got 3d coat and wish i never bought topogun

If you wish you never bought it you could give it to me.
I’d love to have it hehe. :smiley:

I was using it both in beta and now the released one. I think it is great, but it has been a bit unstable lately. I contacted support and 1.5 is supposed to fix a bunch of these issues. Do you guys with unstable version work with the latest version?

Hello, I have always wondered if there are any 3DS Max users out there who modeled stuff out a lot in 3DS Max and end up having pain in their index finger after using the middle mouse button a lot. I remember quite recently when I was modeling in 3DS Max for long periods of time that my index finger started to hurt since the middle mouse button is used for mostly tumbling and panning the camera which I do a lot to examine my model from different views.

I just want to know what other Max users do to remedy this pain. I know that this might sound like a joke but it did happen to me and after a while I started to use my middle finger to use the middle mouse button and my index finger for the left mouse button. Don’t get me wrong I like using Max for its efficient modeling and in my opinion much better than Maya but the whole middle mouse button thing has kind of steered me away from Max and then I have to go back to Maya just to relieve my index finger. Any suggestion out there?:confused:

The result of extended usage of the mouse can lead to RSI (Repetitive Strain Injury) This is not unlike a tennis elbow situation. It is a form of tendonitis and muscle spasms etc. It is not always the same and there are several things you can do. BTW it is not an exclusive 3DSMAX problem. Happens a lot to CAD workers and illustrators eg.
Here are some tips:
It is very mouse dependant too. Mavbe you need a different shaped mouse.
Try to put a soft object under your wrist area where the hand joins the wrist and then you are at a different angle which is very important.
Try to roll your middle finger up so that the middle finger nail is resting on the mouse top and you only extend it when you need it. Some of the problem arises not because you use the finger but because it is constantly under a stretched stress situation.
Shake your hand every so often and also do little finger excercises but never crack your knuckles. If you are experiencing pain in the elbow as well the you need to take anti inflammatory medicine like solluable aspro which is very helpful but you may experience some stomach discomfort. You need to take it for a few days.
Do not put any heat on the elbow as this will add to the inflammation.
Try to rest your elbow on something so that the angle from your elbow to your wrist to your fingers is not stressing the fingers, I use a cushion under mine. It works well. RSI can be very painful and difficult to get rid of. If you have a bad case then a few days total rest from mouse is advised for sure. Massaging the muscles that lead from the finger to the elbow is only recommended when there is no inflammation. If all this is not helpful then please go see your doctor.

Thanks krisz77 for the reply. The mouse that I am using right now is a gaming mouse from Logitech which is also the same mouse that I use for 3D modeling. I think you may be right about resting my elbow for support so I don’t strain my fingers after a long period of 3D modeling. Although I don’t really have enough room to rest my elbow since my desk is cluttered with a lot of stuff so that might be the problem.

I still think however that it is a finger issue with the middle mouse button of my Logitech mouse kind of hard to press down therefore every time I press down on it I have to give a little of effort to make it work for me. When I did not work with 3DS Max for a while where the middle mouse button is not used a lot to move the camera I found that my index finger was not hurting as much even for long periods of 3D modeling. I experimented with Maya and XSI both of whom do not use the middle mouse button as a means to both to tumble and pan the camera, my index finger was not hurting as much since the left mouse click was used along side the middle mouse button. Maybe there is a mouse out there that has a soft middle mouse button to press on so I don’t strain my index finger since I use it a lot during modeling.:wink:

I have been spending some time on learning 3d Coat and I must say that it is a very kewl proggy indeed.
I am not advocating stopping to use ZBrush but the ease of use and the quality of the interface and all that is much smooooooooother than ZBrush and Pixo should take a note from this.
Of course these two proggies are not the same but the voxel based modelling is just fantastic. I see a very bright future for 3D Coat and I am sure with the rapid development that this will be a TOP proggy within a few months.
I highly recommend it to all of you.
The two things that have turned me off Pixo to a degree are:

  1. The company has a really terrible attitude to its end user and also in its pathetic innability to get the releases out on time and properly EG where the hell are the plugins and what about the Mac users? (Does not really interest me as I would never use a Mac again)
    2: The number of inconsistancies and workarounds and the difficulty of some workflows is just rediculous. The constant interface changes with every release and the the fact that some things just disappear from version to version is really annoying.
    In conclusion: ZB is a great programm in sofar it is cutting edge and all that but the Pixo people are just not performing well on the continuity aspect and user friendliness. 3D Coat is a very good alternative and I will use both until I see that one or the other is all I need. If 3D Coat keeps its development cycle at its present level then I suspect strongly that I and my fellow team members will dump ZB for good. If ZB 4 does not present a CLEAN version with all the plugins included I think that will be the last straw.
    Take note PIXO !!!

Sure is, be very strong contender with zbrush in coming new year. Pixelogic been letting their game slide. Hopefully they pick up speed before 3dcoat does.

Zbrush is becoming dated and needs full rebuild to get away from their crapy ui. It's bit like an old car, no matter what new parts and replacement you put into it, A new car will always be better.

Software companies need to treat their software like car makers, release completely new model every 3-4 years.

Other commercial applications thread ftw :smiley:

Someone send a Whambulance!

Nahh. I’ve been using both quite a bit lately, and love the combination. However, in a lot of ways, ZBrush is the better sculptor and production tool. 3d coat is brilliant software. The freedom is mind blowing. There are so many more useful tools than just voxels. The supernatural detail and speed of ZBrush is where it lacks in comparison. Plus, in addition to the smoothness, the brushes themselves are much better in ZBrush.

People also disregard the fact that polys have many advantages over voxels. Take posability for instance. Voxels merge when they come in contact. So if you take a t posed character and put it’s arms to the side, the arms will melt into the body. So while a lot of freedom is added, some is taken away as well.

Truly, with the price points, the best way to view it is that these toolsets are a fantastic compliment to one another.

Does Zbrush have a similar alternative to 3DCoat’s Direct Pixel Painting? If not, is it possible to import a low res base mesh into Zbrush and add high poly detail wiithout giving the base mesh more polygons due to the high res sculpting process?

S-07 Seems your asking the wrong questions. For the most part they achieve the same goals going different routes.
To better help us understad explain what direct pixel painting does, or better still what your trying to achieve, then we can tell you if Zbrush can do it. From here, it sounds like Zbrushes polypainting, but I can’t be sure.

Zbrush can create normalmaps and displacement maps. Though 3dcoat displays those maps in real-time in the viewport. You should be aware that better results are achieved if you create the maps viewing the high resolution sculpt, because you can see the deformations your actually creating. Both programs allow for this method.
You really should trial run both products as I feel the most influential differences is in quality of the brushes and art u can achieve. Or even compare videos of people speed sculpts, that’ll show you the differences in quality of the tools at work.
Call me biased, put I personally don’t think they are even comparable; they are in completely different leagues.