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OBJ export and maya blend shapes please help

I export a OBJ from maya and import into Zbrush. When i export it from zbrush back to maya my vertex table is all screwed up. So when I try to make a blend shape it just spikes all over the place. Has anyone else experienced the same problem.

-Billy Ahlswede

There is a setting in Maya that causes points to be reordered when importing an OBJ. If you go to the FAQ>Other Apps>Maya section here at ZBC you’ll see a tutorial by Paul Hourmouzis. In that, he gives you the proper settings to use.

The link in the FAQ section to Paul Hourmouzis tutorial doesn´t work

The tutorial was hosted on another website. It looks like it is no longer there. We’re going to have to remove the link.

In maya under .obj import options there is an option for create multiple mesh’s make sure that is set to false