ZBrushCentral

New Zsketchbook & Custom Shader Testing

thanks. Below I’ve included a small Matcap Pack 4 variations.
Pics below for reference. *Note: If you have a perfectly smooth surface, you will not get the rough brush stroke effect seen below.

KR_GraphicPen_A-BW
KR_GraphicPenMat_A-BW_s.jpg

Please feel free to mess with them and experiment. Don’t be afraid to dig into your mesh with a rough brush for dark lines and play around with the lighting.

If you do use it and post, just give this thread a quick nod. A decent amount of spare time is put into this so any credit and/or feedback would be appreciated. ty. :slight_smile:


KR_GraphicPenMats_ZB_Sept23_2010.zip


Attachments

KR_GraphicPenMat_B_s.jpg

KR_GraphicPenMat_C_s.jpg

KR_GraphicPenMat_D_s.jpg

KR_GraphicPenMat_E_s.jpg

thanks a lot man. really like the look on the last matcap.

hope to find time to fiddle with these soon.

-r

Best Toon Shaders I Have Ever Seen!

Thanks a lot for these materials. It is these experiments that expand the potential of ZBrush. KR_GraphicPen_B looks amazing. I tried it on some of my models but didn’t quite get the effect your renders have.those white crayon lines on KR_GraphicPen_B are just the effect i want. There is a difference between Best Render and BPR. Best render looks better. BPR somehow doesn’t cast long shadows with the materials. I tried to adjust the lights but didn’t see much difference. What light setup do you recommend?

rasmusw: np man. Would love to see you test it out on that demon of yours.
summonevil: ty!
moonlitmaverick: np. Yeah, there is quite a difference between bpr and best render. The above images and most of the settings are done with best render as I can preview the lights real time and it renders out better as a single shot. The light is just the default light set really high with rays set from 2-5 or so and aperature to 40. Just play around with it and move it around to find some good shadow angles.

You can achieve that crayon look by going over your model with a rough brush. That is just as important as the material, because the material alone will not achieve that effect. I used the clay buildup brush, sharp square alpha, a small draw size, and a very light touch and just really worked the surface like I would a pencil/crayon/whatever.

Check out the youtube vids I posted on the first page. http://www.youtube.com/watch?v=7F8lhd45O7c Around the 2:30 min mark I do what I think you are looking for.
I would suggest using a sphere with a high poly count to play around with different brushes/alphas/strokes to get a feel for it. Treat the separation and banding of colors like pools of paint that you have to drag your brush stroke through to draw the color along. You can also do this on a layer so you have the option to turn it off or adjust it later.

these are beautiful sculpts made more beautiful by those mats…top notch and thanks for the share. I look forward to trying them out!
:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Thank you for the matcaps! :+1:

Progress on the ‘Watercolorish’ matcap with light outlining.

It’s a mixture of zbrush Matcap, lighting (low rays - high aperature), and surface treatment (minor surface noise to define “paper grit”)

KR_GraphicPenMat_Watercolor_2.jpg

Straight screengrabs for the last two images (BR) and in the last pic I’m just playing around with different color schemes in PS.

Attachments

KR_GraphicPenMat_Watercolor_3.jpg

KR_GraphicPenMat_Watercolor.jpg

great! i love this!

Truly excellent materials, it’s very kind of you, thanks alot!

Thanks for the mat caps dude. awesome work

Rawsunlight: ty
Anigroove: yw
Nattawat_obbi: cool.
Aumakua: ty np!
LeoAMD: Ty & yw.

New images. PS overpainting on this one from initial Zsculpt. The zsculpt was something for a totally different idea but when I brought it into PS a random brush stroke caught my eye and led to this concept. It was supposed to be a color test but I decided to spend a few hours on it. I’m pretty happy with the tones.

I’ll post the base render from ZB when I find the JPGs!

cheers.

Original Paintover
HornedMan_Norm.jpg

Attachments

thumb.jpg

HornedMan_MatrixGreen.jpg

HornedMan_BurntUmber.jpg

Great looking shader man !! I love it :+1:

I’ve try your mat on one of my character and is exactly the look that I’ve been looking for :smiley:

full_body05D_ZB.jpg

Thx for sharing
Mihai

These are excellent images. Thanks for posting and thanks so much for the matcaps.
:+1: :+1: :+1: :+1: :+1:

Michalis: ty.
Busnismanpatriot: cool. thx for posting pics.

Here is the base sculpt for the images above. It’s going to be a business sign and statue mount above the entrance the central drinking hole/sushi bar/lounge in a seedy area of the metropolis.

PS Neon Sign Concept
SquidRoe_B.jpg

Attachments

SquidRoe_Sculpt_A_1300.jpg

Thank you. Wonderful thread. Thanks again for the gift.

I really like the looking of your images. Thank you very much for sharing the materials.

that’s stylistically a very interesting thread you got here. great work - I make sure to check back regularly :slight_smile:

Blaine: yw and ty.
MDGeist: Ty and yw.
Julian_K: Thanks, glad you like.

I was watching some old batman cartoons and as an homage to one of my all time favourite villains I just had to include this…:slight_smile: Gets me thinking about doing a version of him.

HornedMan_MrFreeze_blue.jpg

Some new sculpts coming soon when I get some free time.