OK. So, I’m new to ZBrush. Many, many years of professional experience in PhotoShop, Cinema 4D, and After Effects, as well as advanced interactive authoring. But ZBrush is… different. I D/L’d the demo on four different occassions. The first three times I found it confounding. The fourth time was caused by the email saying if I buy it now, I get the upgrade for free. OK, that’s cool - I decided to really take a serious look at the demo. After a long period of “not being able to rotate the cube”, the dam broke a bit. Then… addiction. I’m not sure what it is about this program, but confounding turned to absolute fascination. OK. I bought.
Since I normally do “corporate multimedia”, I have never had to model a human head, and never relished the process in a polygonal modeler (even with NURBs.) Last night, in one evening, I modeled and textured my first ever - and it isn’t awful. It’s not great, but it is remarkable considering I had no previous experience in the tool or that type of modeling.
So what’s this all about? A couple things - first to thank Pixologic for an absolutely addictive tool. Second, to express appreciation for this community which seems to be one of the most positive and encouraging communities I have ever encountered.
Thanks all. Pixologic has a lot to be proud of.
(Oh, that image? Maybe I’ll post it AFTER I do something a bit better…) :rolleyes:

