ZBrushCentral

naked trees the alphaskin+polymesh-way

what i did:

:large_orange_diamond: fill canvas with black, paint "treeshape" with paintbrush and snakehook and zadd-off in white.      :angry: what i did wrong here was other than not being able to paint a nice tree was neglecting default settings: paintbrush is rgb-intensity 90 only - increase that to 100! + i should have drawn much thinner branches.

[img]http://www.cyber-webs.com/zbrush/juandel/paintedtreeRGBGrab01.jpg[/img]    

:large_orange_diamond: a mrgbz-grab and texture>modifiers>make alpha

:large_orange_diamond: make 3d - i think it was 192 by 5

:large_orange_diamond: because i was going to make a polymesh i optimized the mesh to achieve as few polygons as possible

:large_orange_diamond: i rotated the alphaskin-tool in the tools preview-window and dragged the red crosshair a bit off its center. though this is making the handling of the tool a bit unaccustomed it helps to prevent markers to be set on the same spot (and therefore just one tool being remembered when doing the multimarkers-procedure)

:large_orange_diamond: i dragrectangled the tool, rotated it so i saw it from above (just a rather thin line), placed marker 1, snapshot it via ccommand+S and rotated and moved its clone into place (same center for stem). i did so     :angry: 5 times, which definitely was overdoing it - three or four times should be enough. furthermore it would have helped to save the tool and to do a mirroring for variation. before mm-ing it, it looked like a star.

:large_orange_diamond: multimarkers, make polymesh + applying the wooden texture, a little inflate, thats all.

the awful tree to the right is from an earlier experiment in the same session :D.

hopefully this experiment will inspire others to create (and share ;)) better trees… mine is too big to post here, in case you are interested, just send me a private message giving a mailadress :slight_smile:

  • juandel

:red_circle: edit as per 052803: thank you for below comments, ZBs :smiley:

i replaced the original squirrel-less trees with squirreled ones :smiley: this wonderful model was created by DM (Dave Maguire) and one of my next projects will definitely be starring one :+1: :+1: :+1: :+1: squirrel in big size

Hi Juandel
Trees ā€œNaĆÆfā€ style :slight_smile:
Could you change the :red_circle: in :large_orange_diamond: because your text seems some severe :roll_eyes:
and discordant with the Interface of the post and trees :slight_smile:
On my own advice of course :slight_smile:
Pilou

Interesting technique Hansl, and some promising results in a naive style. This would be good for making some nice branching coral too. :+1:

Love your tree method and the resulting trees!
They have a very illustrative, ā€˜Where the wild things are’, appearance. Very stylish. :sunglasses: :+1: :+1:

very nice tree juandel… i could use a tree like that in my back yard to block the mid day sun…

Oooooo gettin nekid in the trees are we Juandel? Paintbrush too small??..don’t you just hate when that happens? :smiley: Thanks for sharing bud! :slight_smile:

Some great info and useful stuff Hansl, thanks for sharing your work. The end result is excellent, and glad you found somewhere for the Zsquirrel to climb.
:+1: :+1: :+1: :+1:
Dave

thanks, everybody, part. to you, Dave - your :+1: :+1: :+1: squirrel is starring in the below off-seasonal one again :slight_smile: checking its stash:

btw: sky was done on a darkgrey flatcolorplane with highlighter2 in bristle mode at different rgb-intensities with a smokey alpha, then smudged with spraystroke and a tree alpha loaded. the fog alpha was a grab of the polymeshtreetoll placed at the canvas bottom taken with autocrop off. it didnt turn out the way i expected - it looked awful without blurring the alpha before turning it into a texture for loading it into the fog-render-slot, and doesnt look much better blurred.

doc: let the sunshine in :smiley: those blocky trees would drive squirrels nuts :wink: - no chance to hop from twig to branch

Mentat: problem is, its too cold to get nekid when the trees are, too :smiley:

  • juandel

I still haven’t got the squirrels eyes, poylmeshed with the body Hansl, as soon as I poylmesh it the body polygons look rough and it breaks the texture up. I will have to try using UV mapper, then I can texture it in C4D, plus give the eyes a specular material and assemble it in C4D. The the end result being hopefully a file with material detail as well.
Great job with the image.
:+1: :+1: :+1: :+1:
Dave