THanks man! I might do some better renderings of the skeleton.
Started work on this raptor head. Main source the first jurassic park movie. It’s incredible how well made special effects were even back then.
I’m using sculptris together with zbrush for this project.
Sculptris alpha 6 is almost crash free… And it has GoZ
As long as I keep a constant eye on the mesh, sculpting in zbrush even with less than 20.000 tries has been no problem(with clay brushes, modified “Ryan” clay brush, trim dynamic, move, move-topo, smooth, standard).
Sculptris together with zbrush is super super fast for this kind of sculpting. Whenever I see stretching I just GoZ to sculptris and fix it with the reduce/increase triangle brush, as well as reducing entire mesh when I feel lost in details.

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