Happy you like my blog! Feel free to comment on it, if you like or dislike something. I only started it, and I’d love for it to be a place where people can share their knowledge or taste about sculpture and anatomy. Bring some new references in, show some great work etc…
As much as I like elfes orcs and stuff like that, I think there are quite a lot of subject from classical sculpture that can inspire us all.
Rituparna, it’s actually very hard to tell how long it takes to make a main character. At ninja we have a rather flexible approach in how our main characters evolve, there is a lot of exchange between Concept art and 3d modelling. And it can take a long time for every one to be happy. I would say, if we were to make it in one go and with no iteration it would take about one month total. But in the case of monkey it took a bit longer for the reasons I’ve explained and the all process was spread in a period of approximatively 6 month, sometime working on it for a full week, sometimes not touching for a month.
About the scans it’s very useful to have a couple of exemples in Maya just to see how a face is built especially for angles your not use to see too often (like a top view). But we didn’t use any scans for our characters in Enlsaved, they where just used to create Digital Doubles for the motion capture.