ZBrushCentral

My first Sketchbook

After reading some of my old comics I decided to add some age to him.
The flesh is the last thing I have to detail before this sculpt is done. Leaving
the head as is for now, finishing up the arms.

Punisher_08.jpg

Thanks for the kind words everyone. I’m very glad you liked it, I’ve had a blast finishing this off.

Attachments

Punisher_08.jpg

This is a very nice model indeed!

So many posts here are using Keyshot that the realism of the render can sometimes take away from the effort of the modelling itself.

From this it’s plain to see the skill you have employed and so this get’s my vote for the Zbrush awards.

Bravo!

Punisher_12.jpg

Punisher_13.jpg

Attachments

Punisher_13.jpg

nice model and render,

thanks @Masart, I appreciate it.

Punisher_10.jpg

Punisher_11.jpg

Punisher_09.jpg

Punisher_14.jpg

Attachments

Punisher_09.jpg

Punisher_10.jpg

Punisher_11.jpg

Punisher_14.jpg

Sooooo cool!!!
I love it

Thanks David:D

Tim Bradstreet has produced some pretty awesome Punisher covers that inspired me,
so I wanted to capture the look of his line work in my render. Here’s a quick walk through:

  1. Clear out the regular lights and lower ambient light to zero,
    your piece should be almost black with a standard material applied.
    Open the Lightcap tab under tools/lights and create a new light which
    should give you a soft light set in the center of the Lightcap window.

  2. With the new light, set the falloff to 0, this will remove the natural
    gradation of light across your model. I raise the strength to 1.5, give it a
    green hue, and lower the aperture to 65.8 which will limit the area of the
    light’s influence. I positioned this one a little right of center at the top of
    the window to create some thicker shadows.

  3. I then added a one for highlights, placing it top center so he could
    get some extra shine on his features. The strength was set low so as not to
    combat the main light while the falloff is left default to mimic the coloring
    highlights most comics use. I set the aperture to 38 to keep it targeted.

  4. The last is a rim light for all the areas lost in shadow. It was placed very
    close to the window’s edge while not touching it since that’ll light the entire
    rim of the sculpt. I raised the exposure and gamma for a hotter light, then dropped
    the aperture to 13, limiting it to the edges. The strength was pushed to 6.5.

  5. I tend to mess around a bit with hues and light strength during the rendering
    process since it’s a little different than the results you see throughout setup.

For my initial renders, I added a small outline in Photoshop as well as a saturation
increase to some areas for more of a punch up.

Punisher_15.jpg

cheers all,

MarcellusPunisher_16.jpgPunisher_15.jpg

Congratulation for top row man really love the presentation and sculpt !!

very nice work :+1:

@ nightwoodwolf, thanks man.

@Gurjeet Singh, thanks a lot man. I had a great time on this old bruiser

very detailed, congratulations

Amazing model! and sick details. Well deserved! big hug!

Congratz on Top Row!! Superb sculpt & presentation - nice to see this piece evolve from start to finish! Thanks for sharing the render breakdown :sunglasses:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

wonderful piece

great modeling and render

love the little details, like the glass in the boots

congrats for the top row

Victor

@danma03: thanks dude :sunglasses:

@Etcher: Thanks! I’m very glad you dug the final piece

@ilusiondigital: thanks man, happy you noticed the boot glass, I’m sure there’s a story
behind that…:wink:

I love the way this whole scene was done, excellent job!

cool sculpting . love the comic 2d render feel :sunglasses:

cheer,
rishi

Amazing, man. Love the comic style render.