Awesome Job! Great work. Love it.
Excellent renders and modelling! Really love the sword render on it’s own.
I agree with the color tinting, I didn’t read the title and assumed it was Sub Zero, however it is SMOKE in his hand not ice, so that was my fault. Great work none the less, its just that SubZero,Scorpoin, Chamelion, and Smoke look very similar its just color variations.
I like the smoke in his hand in the first pic FumeFX?
This looks amazing! Good job
Hey Man, a couple noticed this but It’s actually modeled threads ripping. If you look really close you can see it folded over in the beauty shots
All the smoke was Layered FumeFX passes
Some of them Include-
Hate, Pain, Fear, Evil
All the Poly modeling was done in Max as I was going. Once I was done I took it into zbrush and did a lot of refinements.
(Imo, Zbrush is still a long ways off competing with max for hard surface, But I’m really glad Pixologic are pushing it towards this direction now. Things will get really interesting soon. Just look at Bulgarov’s latest stuff!)
Render was done in Vray 1.5 sp4a
Always with you Jezza hahahaha
Will try and get some WIP Shots up.
Thanks for the Crits, and Thanks for the compliments.
I Agree on the cloth 100%, It Could have been done alot better
Yeah, me and my classmates sat around for like 20 minutes talking about it and ended up agreeing it was a rip. Great work person!
HAha yeh, Trust me, It Took me 20 minutes to model the little bastards manually
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Probably Could have worked the head a bit more
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That’s really great!
I thought it was in Max, you are famous with that after all, but who knows you might be switching to the Dark side
I agree, Bulgarov is crazy!
The new hard-surface brushes are awesome, and there are people modeling bikes in ZBrush
Thanks for the breakdown shots, amazing model once again!
Two words…A…MAZING!!!
Fantastic! Love the scratches and other little details on his body armor.
not a huge fan of the silken material for the shirt/pants, but other than that it’s flawless. awesome work
Ok here’s a mini Tutorial Showing a process I’ve created that utlises Zbrush in my Texturing/Shader workflow.
I’m just going to Use a Unwrapped Box converted to a Sphere For this Example, It Really doesn’t matter what you use as long as you have Nice enough UV’s that nothing’s stretching noticeably.
First thing is to make the Alpha.
All I’ve done is simple used some custom brushes to paint some Flaky parts in photshop. (512-512 map is fine). Pretty simple stuff.
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Go Into Zbrush with your UV’ed Sphere. Use a Standard Brush with Color Spray Mode enabled and have your Alpha loaded.
Fill your model with White. Leave ZAdd on and Set your brush color to 100% Black.
Now Paint Some Strokes However you see fit to Damage your model.
(Remember this is also indenting the model so be careful of your intensity and desired settings)
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Now Simply Use the Col>Texture Command in the Texture Roll out to put this polypaint to It’s Texture slot. I Work with 4-6k Maps out of Zbrush always to preserve information.
This is the Map we use To Blend Vray Materials.
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Next Step is to Export Decimated Geometry to max. No Need to explain this.
Ok, You’re in max Now.
Create a Vray Blend material.
Create a Vray material in Slots 1 and 2 and Leave the Base Material Blank.
For This example I’m using the Silver and Black armor shader I created for smoke.
(These where pretty large nodes so I won’t get into it)
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In The Blend Amount I have simple loaded the map Created in Zbrush into BOTH slots. In Slot 2 to get the inverse I have simply clicked “Invert” in the Output of the map.
What this has done is effectively tell The Shader that the White parts Will be Silver, and the Black Parts will be the Black Armor.
The Beauty is you painted the maps at the Same time you where damaging your model so it Lines up Perfectly at render times and looks natural.
This was one area I could definitely improve upon LOTS. (Knowing where and how metal is damaged)
Here is the result Using 1.5sp4a With Vray’s new built in LWF
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Of Course, If you really want (And I did this on the project) You can Further refine the map in photoshop with more detailed painting, But just remember this won’t match the model any longer.
excellent work. well deserved top row.
nice work on the sword too.
5 stars!!
Wow…this is awesome thank you for the tutorial.
Man, this is 100% excellent… I’m impressed.
Holy Moley… that is awesome… Love it… love the theme
Awesome piece! Great detailing/textures; thanks for sharing the mini tut
. Congratz on Top Row
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Good